Slowdog's Blood DK S2 | Deathbringer | M+ V7
v3.0🩸 Overview Slowdog's BDK v7 is a Blood Death Knight tank macro for Mythic+ built around the Deathbringer hero talent tree and tuned for patch 12.1. It builds on v6, which pulled Soul Reaper out of the loop after it was moved off the Blood tree, leaving a dead cast sitting in the old rotation, and v7 is a rebalance of that loop based on real combat logs from three keys, not guesswork from patch notes. ⚙️ What it does The opener lands Death and Decay ahead of Reaper's Mark, then Raise Dead and Dancing Rune Weapon, and from there it runs a 13 action loop. Death and Decay now has a single slot because v6 had two, and they kept firing back-to-back, which burned a rune on a spell you were already standing in. Marrowrend dropped from three slots to two since 42% of its casts were landing with Bone Shield already at max stacks, and the freed-up rune went to Heart Strike, which now has four slots. In my logs, Heart Strike went from about 5.6 to 9.5 casts per minute while Bone Shield still sat at 10 to 12 stacks 72 to 78% of the time. Blood Boil keeps three slots as rune-free filler, and you'll occasionally see it land twice in a row, which is normal and appears in other players' logs at about the same rate. 🎮 Modifiers Shift is Death Strike on demand. Ctrl is Vampiric Blood; hold it when the damage is coming rather than after. Don't skip these. They do a lot of the survivability work in this build, and without Shift for Death Strike I had a hard time staying alive past about three minutes. 🚫 What's Excluded Death Grip, Gorefiend's Grasp, Anti-Magic Shell, Icebound Fortitude, and any grip utilities are all manual and should be bound separately. 📥 Setup Import the GRIP string via /gems import, load the talent string in the Talents panel, drag it to your bar, and bind it. Bind all your manual cooldowns before you pull anything. Press Shift before you need it, not after you're already in critical mode. Validation Tested on 12.1, Deathbringer M+ build, on three keys (+9 Den of Nalorakk, +9 Ruby Life Pools, +10 Murder Row) with zero deaths on any of them. Heart Strike went from about 5.6 to 9.5 casts per minute after I traded one Marrowrend slot for it, since 42% of Marrowrend casts were landing at max Bone Shield. Bone Shield still sat at 10-12 stacks about 72-78% of the time and was at 4 or under 2-7% of it. Death Strike and Vampiric Blood modifier overrides are unchanged from earlier testing. D&D runs about 3.9 casts per minute off a single slot, but about a quarter of those casts still refresh it early, so that is the open item. Anything above +10 is untested, so tell me how it holds up. 💬 Feedback Wanted Drop a comment with your ilvl and key level, and let me know how it's holding up. Warcraft Logs links are always useful.
GRIP import string
In-game: type /gems import and paste this string
Steps (19)
Comments (13)
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No bother at all. LMK if you need anything else.
Are you planning to do a San Layn one?
I think I've figured out how to do it properly. I am still testing it. It is a tricky talent string to bring, properly, to a sequence, but I am working on it.
I did a Normal raid yesterday until the raid lead kicked us out :D I'm going to run some M+ this weekend and see how it goes =) https://www.warcraftlogs.com/reports/k1hF6Mm7XAvrGQ2D?boss=-2&difficulty=0&view=rankings
Appreciate you posting the log, but that's a Normal raid clear (The Venomous Abyss). This build is tuned and validated around M+ specifically, so it won't tell us much about how it's actually performing for its intended content. For what it's worth, Paiintzdk parsed 49 avg there, well ahead of the other tank in the group at 14, so nothing's broken; it's just not the content this build was built and validated against. Save your Warcraft Logs link from this weekend's M+ runs and drop it here; that's the one I can actually pull real numbers from and compare against the Marrowrend/Bone Shield/D&D uptime this build was validated on. Good luck out there.
Man your sequences are good.. ty.. Im now just looking for all yours..
Better late than never... I just did a 13 KR https://www.warcraftlogs.com/reports/a:XcDrypZF8bjBJndm?boss=-2&difficulty=0&type=damage-done&source=1 The modifier for ds seems to be a bit sluggish any idea what might be causing that? When I just cast ds normally, the cast is accepted faster.
I want to dig into the shift-modifier delay you're seeing. I tested Death Strike on shift myself and didn't notice any lag, but I'd like to better understand your setup. What's your click rate set to, and is the delay happening every pull or only sometimes? Trying to figure out if it's something in the sequence itself or specific to your client or hardware.
I played with 160ms yesterday The “CVAR Health by login” setting is enabled, and automatic adjustment of the ms is turned off.
Hello, just wanted to give some feedback, I think Blood Boil sometimes casts back to back and Heart Strike casts should be higher. Here is a log from +18 TOS: https://www.warcraftlogs.com/reports/bmwpBq7ATxtd4g18?fight=15&type=damage-done&source=204
Appreciate you posting the log. V7 went up right after you left this, and the Heart Strike point is exactly what it was aimed at, because I traded one of the Marrowrend slots for an extra Heart Strike after my logs showed 42% of Marrowrend casts landing with Bone Shield already at max, and Heart Strike went from about 5.6 to 9.5 casts per minute on my +9 and +10 runs without Bone Shield dropping out of the 10 to 12 stack range. If you can run V7 on that same +18 and drop the log here, I'll compare the Heart Strike count against what I'm seeing, because a +18 pulls much faster than anything I've validated on, and I'd rather see real numbers from it than guess.
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Details
| Class | Death Knight |
| Spec | Blood |
| Hero talent | Deathbringer |
| Content | Mythic+ |
| Step function | Sequential |
| Steps | 19 |
| GRIP version | 2.4.20 |
| Patch | 12.1.5 |
| Views | 1,204 |
| Comments | 13 |
Talent build
Performance notes
Tested on 12.1, Deathbringer M+ build, on three keys (+9 Den of Nalorakk, +9 Ruby Life Pools, +10 Murder Row) with zero deaths on any of them. Heart Strike went from about 5.6 to 9.5 casts per minute after I traded one Marrowrend slot for it, since 42% of Marrowrend casts were landing at max Bone Shield. Bone Shield still sat at 10-12 stacks about 72-78% of the time and was at 4 or under 2-7% of it. Death Strike and Vampiric Blood modifier overrides are unchanged from earlier testing. D&D runs about 3.9 casts per minute off a single slot, but about a quarter of those casts still refresh it early, so that is the open item. Anything above +10 is untested, so tell me how it holds up.
is there a poss nm i just say how you added mods its an easy change for what i was gonna ask
So you are good now? I was about to answer your Discord question.