Slowdog's BM Hunter S2 | Pack Leader | M+
V2๐บ BM Hunter M+ | ST & MT, Pack Leader FIRST OFF, thank you to everyone who tested this for me. This is out of beta now because the real logs backed it up, and that's the only reason I'm comfortable calling it done. Both sequences got pulled apart again since the first post, and there's one change worth flagging up front before anything else. Hunter's Mark isn't automated in either build anymore. It used to sit on a castsequence that fired it every time you swapped targets or re-entered combat, and testing kept coming back showing that the GCD it burns costs more than the debuff gives back, since Hunter's Mark does nothing for your own damage and only kicks in a flat 3% damage taken debuff for the group. In a raid setting where a boss lives for five or six minutes, that trade can be worth it, but in M+ where targets die in seconds, and you're swapping constantly, it was just bleeding casts you needed elsewhere. If you still want it up, especially for a raid pull or an M+ boss, bind it to your own key or drop it into a separate one-line macro and fire it yourself before the pull. It's not gone from the game; it's just not going to steal a GCD from you every time GRIP feels like it anymore. On the ST side, this build had already had its real bugs fixed: Hunter's Mark sitting in the KeyPress field starving Barbed Shot and the broken Ironfur fallback dropping Kill Command mid pull, and that fix is what's live now with Hunter's Mark pulled out entirely on top of it. Kill Command's sitting at 14.4 casts per minute and Barbed Shot's holding 96.98% uptime on dummy testing, and Cobra Shot picked up real ground once Hunter's Mark stopped eating its GCDs. Zero deaths, nothing regressed anywhere I could find. The MT side was a full rebuild: Priority instead of Sequential, same architecture as the Herald of the Sun build, Bestial Wrath, Wild Thrash, and Kill Command as standalone top-priority entries, with Barbed Shot and Cobra Shot looping underneath. Wild Thrash is the piece doing the actual AoE work; it triggers Beast Cleave so your pet's melee and your next ten seconds of Kill Command hit everything nearby instead of just your primary target. Pulling Hunter's Mark out of this one also meant pulling out the nested loop that had been forcing Barbed Shot to alternate one for one with Cobra Shot at the bottom of priority, which is very likely what was capping Barbed Shot uptime for people and dragging parses down even when the cast log looked clean. Here's why it's not beta anymore. A couple of you ran this on real keys instead of a dummy, and the logs settled every question I still had open. On a +16 Temple of Sethraliss, full 322 ilvl clear, Kill Command matched dummy CPM almost exactly at 13.2, boss-only Barbed Shot uptime came in at 82%, and the run parsed 94th percentile DPS and 94th percentile points, up from a 24th percentile parse on the old version of this build before the loop got pulled. On a +15 Blinding Vale the same night, same player, it held up again: 90th percentile DPS on both the full key and boss damage specifically, boss Barbed Shot uptime at 96%, and Wild Thrash casting right in line with what I'd been seeing on my own cleave dummy tests once you separate trash from boss segments. Trash uptime on Barbed Shot runs lower than bosses on both keys, sitting in the high 60s, and that's the one honest asterisk here: it's a target swap and death cycling cost that's inherent to trash packs in M+, not a flaw in the priority order, and it shows up identically across two different dungeons and two different runs. Both talent builds stay Pack Leader, still running over 99% usage in real top logs. Drop your logs in the comments, real keys especially; that's what took this from beta to a real release, and it's what's going to keep it improving from here.
GRIP import string
In-game: type /gems import and paste this string
Talent build
Comments (17)
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Very good so far. ST and MT strong. I dont like Hunters Mark autoing as it can bring down DPS for that extra GCD, so took that out, but uptime on all abilities is very good. Thanks for updating this :)
See how this version works for you. Be sure and have our Hunters Mark KB somewhere you can use it when you need it.
Parsing 94th percentile, zero deaths on the macro, boss uptime holding at 82% on Barbed Shot. Trash is where it dips, targets swap too fast for it to fully catch up, that's just how M+ works, not the sequence. This is exactly the kind of log that makes the tuning better, appreciate you dropping it.
What does this mean?
The one I got was a 16 Temple of Sethraliss.
ahh sorry I was confused. I broke down the 16.
ahhh got it. Thanks for all this info. Breaking it down now.
@peytonjo Thank you very much for this data. It helps me so much with tweaking out my sequences. I believe I am going to take it out of beta and release it as full. Overall parse: 287,971.9 DPS, 90th percentile DPS-by-key-level, 94th percentile points. Boss-only DPS is 79,918.5, also 90th percentile, so again the parse holds up on single target, not just trash cleave. Barbed Shot, boss vs. trash: 95.69% uptime on bosses, 68.61% on trash, blending to the 81.41% you saw in the full pull. This is the same shape as Temple almost exactly, boss uptime strong, trash uptime dragging the average down. Two different dungeons now showing the identical pattern is a real signal, this is a trash-environment characteristic of the build, not a one-off from a rough pull. Wild Thrash, boss vs. trash: 3.7 CPM boss, 5.3 CPM trash. Same story as Temple, trash-only lines up with your numbers (5.3-5.9 CPM), boss-only is naturally low because there's nothing to cleave. Confirms what I found on the first log, Wild Thrash isn't underperforming anywhere, that concern is closed. Kill Command: 14.3 CPM boss, 12.4 CPM trash, both close to your dummy baseline and close to what he put up on Temple too. Completely consistent player to player and key to key. Hunter's Mark: 12 manual casts, same pattern as before, he's using it the way the new changelog tells people to. Deaths: one, a Spouting Floret plus Hunting Leap mechanic hit, nothing to do with the sequence.
I think you might want to swap out Training Expert for Thrill of the Hunt for raiding, but all and all it should work good for you.
This is such a great sequence. im over 90% on logs consistently.. Will you be doing FOREVER? BM hunter and Ret Pali would be so awesome.... And ty again for the great sequences..
Thank you very much. I plan on making 1 or 2 characters in Forever. It will definitely be a bear tank as always and probably a hunter.
aparantly all the same macro systems work. so Grip should be same. i guess more simpler for forever due to less tricky rotations?
Thank you very much for that information. I'm glad to know it lasted through 17's.
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Details
| Class | Hunter |
| Spec | Beast Mastery |
| Hero talent | Pack Leader |
| Content | Mythic+ |
| Step function | Priority |
| GRIP version | 2.4.20 |
| Patch | 12.1.5 |
| Views | 826 |
| Comments | 17 |
Performance notes
MT, dummy plus two real keys: Kill Command 13.3 CPM on dummy, 14.6 boss and 12.2 trash on a real +16, 14.3 boss and 12.4 trash on a real +15, all consistent. Barbed Shot 92.90% and 96.45% uptime on dummy, 82% and 96% on boss segments in real keys, dropping to high 60s on trash from target cycling, which is expected in M+ and shows up the same way on both real runs. Wild Thrash checked out once split by boss versus trash, matches dummy cleave numbers almost exactly on trash, low on bosses because there's nothing to cleave, not a build issue. Real +16 Temple of Sethraliss parsed 94th percentile, real +15 Blinding Vale parsed 90th percentile, zero rotation-related deaths across either. ST: Kill Command 14.4 CPM, Barbed Shot 96.98% uptime, Cobra Shot picked up meaningfully with Hunter's Mark gone, zero deaths, no regressions anywhere.
Hey man, that +15 run was legit, 94th percentile on Voidscar Arena is a strong parse and the 42,687 boss DPS blows your last logged kill out of the water, so nice work on that. Question for you though, was that run on the new v3.0_MT beta sequence or the older build? The numbers in it don't match what you described to GRIP-BOT on the Barbed Shot uptime and the Cobra Shot ratio, so I want to make sure I know which version you were actually running before I chase that down any further.
im not sure how far logs go back.. but the last dungeon at least is the latest version. but i jump between ST and MT during encounters. Oh.. ok. so looks like i may have been using ST 1.1.. opps. That would be for single target.. Ive just changed. will be doing some more tonight will upload logs again. (I play on a laptop and desktop. so jumping between the 2 is a pain sometimes as i have to update everything on both systems)