Slowdog's Guardian Druid S2 | Elune's Chosen | M+ V6

v2.0
DruidGuardianMythic+Elune's ChosenGRIP 2.4.4Sequential14 steps

Overview: Slowdog's Elune's Chosen M+ V2 is a Guardian Druid tank macro built around the Elune's Chosen hero talent tree for Mythic+. This version carries forward the castsequence-pair fix from the prior release, which routes Maul, Lunar Beam, and Incarnation through fallthrough pairs instead of bare casts, and adds real Mythic+ validation data in place of the LFR and Mythic 0 testing the last version shipped with. Maul now maintains a consistent real cast rate across content up to +14 keys, and the core rotation (Ironfur, Thrash, Mangle, Moonfire) remains stable regardless of key level or fight length. What changed in this version: Replaced LFR and Mythic 0 validation with real Mythic+ key data through +14. Maul now confirmed at 0.3 to 1.5 CPM depending on fight mobility, with the low end coming from high-movement trash-heavy content and the high end from tank-and-spank-heavy pulls; this range is expected and tied to how much time you spend in melee range, not a sequence defect, since GRIP has no positional awareness and a Maul step that lands while you're out of range is a dead cast no matter how the loop is built. No structural changes to the step order or castsequence pairs themselves; this update is a validation and description pass, not a rework. Updated validation section: Tested across multiple live Mythic+ keys from +10 through +14, including Temple of Sethraliss, Den of Nalorakk, and Murder Row. Maul cast rate held in the 0.3 to 1.5 CPM range depending on fight mobility, with the lowest rate on Murder Row's mobile trash and the highest on Temple of Sethraliss at both +10 and +14. Ironfur uptime held between 82 and 98 percent across all tested keys, actually improving on harder content so far rather than degrading with difficulty. Thrash and Moonfire both held in the 88 to 100 percent uptime range throughout. Incarnation converts at roughly 25 to 28 percent uptime consistently, which is expected given its cooldown relative to loop cycle time and not a bug. Feedback Drop a comment with your ilvl and key level, and let me know how it's holding up. Warcraft Logs links are always useful.

101 ratings
Posted by Slowdog · Posted 3 months ago · Updated 29 days ago · Patch 12.1.5
Version:
What changed: Replaced LFR and Mythic 0 validation with real Mythic+ key data through +14. Maul now confirmed at 0.3 to 1.5 CPM depending on fight mobility, with the low end coming from high-movement trash-heavy content and the high end from tank-and-spank-heavy pulls; this range is expected and tied to how much time you spend in melee range, not a sequence defect, since GRIP has no positional awareness and a Maul step that lands while you're out of range is a dead cast no matter how the loop is built. No structural changes to the step order or castsequence pairs themselves; this update is a validation and description pass, not a rework.

GRIP import string

!EMS1!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

In-game: type /gems import and paste this string

Steps (14)

1
/targetenemy [noharm][dead]
27/255
2
/cast Ironfur
13/255
3
/cast Thrash
12/255
4
/castsequence [nochanneling] Maul, Mangle
41/255
5
/castsequence [nochanneling] Lunar Beam, Thrash, Maul
53/255
6
/cast Ironfur
13/255
7
/cast Thrash
12/255
8
/cast [nochanneling] Maul
25/255

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Details

ClassDruid
SpecGuardian
Hero talentElune's Chosen
ContentMythic+
Step functionSequential
Steps14
GRIP version2.4.4
Patch12.1.5
Views852
Comments0

Talent build

CgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmxsYmZMziZxMmZZZgZzwoJamZWmZmZmlxMMAAAAAgZsZALbzMYMLDgpAAAAbYmHAYxMYALWAYmBwA

Performance notes

Tested across multiple live Mythic+ keys from +10 through +14, including Temple of Sethraliss, Den of Nalorakk, and Murder Row. Maul cast rate held in the 0.3 to 1.5 CPM range depending on fight mobility, with the lowest rate on Murder Row's mobile trash and the highest on Temple of Sethraliss at both +10 and +14. Ironfur uptime held between 82 and 98 percent across all tested keys, actually improving on harder content so far rather than degrading with difficulty. Thrash and Moonfire both held in the 88 to 100 percent uptime range throughout. Incarnation converts at roughly 25 to 28 percent uptime consistently, which is expected given its cooldown relative to loop cycle time and not a bug.

Slowdog's Guardian Druid S2 | Elune's Chosen | M+ V6 | LazyGrip.net