Slowdog's GD - Updated 05-07-26 | GRIP Tank Macro - Elune's - Thrash V7 M+
1.1Overview Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V7 runs a Reverse Priority Loop. The entire design revolves around one problem: Ironfur and Raze compete for the same rage pool. The solution is putting Ironfur on Ctrl so you decide when to spend rage on armor, and Raze gets what it needs to fire consistently through the rotation. V7 is tuned post-May 5th patch and benefits directly from the Thrash changes since none of the nerfed abilities are in the sequence. What it does Ironfur is yours to control on Ctrl, press it on dangerous packs, not every GCD. The macro fires one auto Ironfur alongside Barkskin in the loop, but the expectation is that you're pressing Ctrl when the pack is actually dangerous. That's what keeps rage available for Raze. Lunar Beam fires automatically when it's available. Barkskin fires automatically on cooldown, no management needed. Raze came in at 6+ CPM in live +12 content on the validation runs. The sequence resets on every new target, so be careful where your camera and cursor are pointing. If you drift over a mob you didn't mean to engage, the /targetenemy line will pick it up. Pause the macro when you're repositioning in crowded areas. What's not in it Trinkets are too situational, so bind those manually. Survival Instincts is intentionally left out, you want that on a keybind you control precisely. Incapacitating Roar is manual as well. Modifiers Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup Import the GRIP string into GRIP-EMS, load the talent string in the Talents panel, drag it to your bar, and bind it. The import includes a standalone MOONSPAM macro that should create automatically. If it doesn't, create it manually with /castsequence [nomod, nochanneling] reset=target Moonfire, Null, Null. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands, press Shift before you take the big hit. Feedback Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.
GRIP import string
In-game: type /grip import and paste this string
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Details
| Class | Druid |
| Spec | Guardian |
| Hero talent | Elune's Chosen |
| Content | Mythic+ |
| Step function | Sequential |
| GRIP version | 2.3.8 |
| Patch | 12.0.7 |
| Views | 52 |
| Comments | 1 |
Talent build
Performance notes
Performance notes 91.24% Ironfur uptime in live +12 Academy. Raze sustained 6+ CPM throughout. Barkskin auto-cycle clean at 40.20% uptime. Zero deaths. Thrash leading damage at 47.42% with 522 casts across a 39.5 minute key, which is exactly what the sequence is designed to produce. Rage management solid with manual Ctrl on dangerous packs. V7 is running clean post May 5th patch and benefits directly from the Thrash tuning pass since none of the nerfed abilities (Maul, Raze, Ravage, Red Moon) are in the sequence.