Slowdog's Unholy DK | Rider of the Apocalypse | GRIP M+ Macro V1.0
Slowdog's Unholy DK | Rider of the Apocalypse | GRIP M+ Macro ST V1.0 Overview This is a single target Unholy Death Knight sequence built for Midnight patch 12.0.7 on the Rider of the Apocalypse hero talent tree and it's designed from the ground up around the new Lesser Ghoul resource loop that replaced Festering Wounds going into Midnight, so if you're running an older sequence that still treats wound stacking as the core mechanic you're playing a dead spec and leaving a lot of damage on the table. How It Works The loop opens with Army of the Dead and Dark Transformation together so your Abomination and your ghoul army both benefit from Commander of the Dead uptime, and from there it cycles Festering Strike to build Lesser Ghoul stacks, Scourge Strike to consume them and summon ghouls, and Death Coil as the Runic Power spender to proc Runic Corruption and keep your rune regeneration rolling. Putrefy fires twice per loop cycle and handles plague application via Blightburst so Outbreak only triggers as a true fallback when charges are depleted. Festering Scythe fires automatically after every Festering Strike at no rune cost and keeps your plague tick rate hastened continuously. Modifiers SHIFT fires Death Strike for emergency self-healing after a big hit and CTRL fires Icebound Fortitude when you need hard damage mitigation fast. What Stays Off The Sequence Trinkets are manual so you can align them with your Army of the Dead and Dark Transformation windows instead of letting them fire randomly on loop reset. Validation Validated on Slowdog, Unholy Death Knight, Stormrage, 259 ilvl, in a +4 Seat of the Triumvirate. Scourge Strike top cast at 10.9 CPM, Dark Transformation 37.49% uptime, Army of the Dead firing on cooldown throughout the run. Zero deaths. Slowdog's Unholy DK | Rider of the Apocalypse | GRIP M+ Macro MT V1.0 Overview This is the multi-target companion to the ST sequence, and it's what you switch to on trash packs in Mythic+. Same hero talent tree, same patch, same core loop -- the difference is Death and Decay replaces a step in the rotation to feed the Cycle of Death synergy and Epidemic replaces Death Coil as the Runic Power spender, so your damage spreads across the whole pack instead of hitting one target. How It Works The Cycle of Death talent creates a feedback loop between Death and Decay and Putrefy -- Death and Decay reduces Putrefy's cooldown by up to 3 seconds per enemy hit and Putrefy reduces Death and Decay's cooldown by 1 second, so in a dense pack both abilities are accelerating each other and you're getting more Putrefy explosions than you would on single target. Blightburst extends your plagues to unaffected targets on every Putrefy explosion which means you're not manually applying diseases to individual enemies, the sequence handles it passively. Death and Decay is cast at your feet via @player so it drops on your position instantly without requiring cursor placement. Modifiers SHIFT fires Death Strike, CTRL fires Icebound Fortitude. Same as the ST sequence. What Stays Off The Sequence Trinkets are manual so you can align them with your Army of the Dead and Dark Transformation windows instead of letting them fire randomly on loop reset. Validation Validated on Slowdog, Unholy Death Knight, Stormrage, 259 ilvl, in a +4 Seat of the Triumvirate on trash. Scourge Strike top cast at 10.9 CPM, Dark Transformation 37.49% uptime, Death and Decay 44.43% uptime, Army of the Dead firing on cooldown throughout the run. Zero deaths.
Built for 12.0.7 — current patch is 12.1. Last updated 71 days ago.
GRIP import string
In-game: type /gems import and paste this string
Talent build
Comments (4)
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<@378013492533264394> The MT sequence is built specifically for 3+ targets -- if you're testing it on a single target or even two targets, it's going to look worse than SBA because Epidemic is splitting damage across the pack, and Death and Decay needs multiple enemies standing in it to do its job. That's not a bug, that's just what the sequence is designed for. ST sequence on bosses and single targets, MT sequence on trash packs of 3 or more. The 150k below the sim gap is also completely normal. Sims are perfect for play with perfect RNG and no movement. If you want me to actually diagnose what's happening, I need three things from you: your ilvl, what content you were testing in, how many targets you were hitting, and a combat log from a run using the MT sequence on an actual pack. Drop those here or leave a comment on the LazyGrip page or the forums, and I'll take a look.
Sorry for the delay. Could you please give me a combatlog doing the same thing for 2 minutes, longer would be better. There is no excuse for the MT sequence to lose to SBA on 5 targets.
Thanks, I will take a look at it.
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Details
| Class | Death Knight |
| Spec | Unholy |
| Hero talent | Rider of the Apocalypse |
| Content | Mythic+ |
| Step function | Sequential |
| GRIP version | 2.2.0 |
| Patch | 12.0.7 |
| Views | 742 |
| Comments | 4 |
Performance notes
ST: Scourge Strike 10.9 CPM, Dark Transformation 37.49% uptime, Army of the Dead firing on cooldown. Validated +4 Seat of the Triumvirate, 259 ilvl, zero deaths. MT: Scourge Strike 10.9 CPM, Dark Transformation 37.49% uptime, Death and Decay 44.43% uptime, Army of the Dead firing on cooldown. Validated +4 Seat of the Triumvirate, 259 ilvl, zero deaths.
So far so good, thank you!