BUILDS: Shado-Pan Mythic+ *RECOMMENDED* C0QAQnG51S19isUJoJoTeJ/IKPzYMYMYbmZ2mxAAAAAAAAAAAALDzEmhhBMjhZmZGmthZYWmJAgFzsNGGzMDEAbAoZZWamZmFghBmZAglxAGwA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Spinning Crane Kick. Shift: Leg Sweep. Ctrl: Ring of Peace @cursor. Recommended speed: 100ms This macro sequence has 1 version: Version 1: Shado Pan. Auto trinkets. You can find more information, recommendations, & guides at https://houseofmacros.com
BUILDS: Shado-Pan Mythic+ / Raid *RECOMMENDED* CwQAQnG51S19isUJoJoTeJ/IKDAAAwMbbGzYGWmxGmZMAAAAAAALLYEzMYmhZ2YwMzMDz2wMGLDLb22GzYWAAgNEAAgZbWamZmFzwCAzMMNGAAwA Please note I do NOT take Chi Burst which is a COMMON pick in most builds. Trust me when I say you will not be better by doing 2% more DPS. Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Spinning Crane Kick. Shift: Leg Sweep. Ctrl: Ring of Peace @cursor. Recommended speed: 100ms This macro sequence has 1 version: Version 1: Supports both Shado-Pan and Master of Harmony. Auto trinkets as well. You can find more information, recommendations, & guides at https://houseofmacros.com Parses: Few high keys. Video Demo: +10 Pit of Saron - Brewmaster Monk
Slowdog's Brewmaster Monk | Master of Harmony | GRIP M+ Macro V7 BETA 🧪 This Is A Beta I'm calling this a beta because that's what it is, and I'd rather you know that going in than find out on a key. The loop itself behaves exactly the way I built it, and I'll show you the numbers below, but I haven't run it above a +2 yet, and I haven't proven that it keeps a tank alive, so treat it as a test build that I'm asking you to help me finish. 🐼 Overview This is a Brewmaster Monk macro for patch 12.1, built around the Master of Harmony hero tree and a Method.gg Mythic+ talent setup, and it runs as a Sequential sequence with one opener step outside the loop and a six-step loop behind it. Everything is spell names only; the whole thing fits GRIP's 255-character limit on every step, and it resets on combat end and on target change so you start clean every pull. ⚙️ What It Does The core of the rotation is a single castsequence that walks Blackout Kick, Tiger Palm, Keg Smash, and Breath of Fire in order and only advances when the spell it's on actually goes off, with the reset set to combat so a target swap in the middle of a pull doesn't send you back to Blackout Kick. That castsequence shows up four times per loop, and between those it fires Celestial Infusion after the second pass and Invoke Niuzao, the Black Ox at the end, so both cooldowns go off on their own the moment they're ready, and you never have to think about either one. Chi Burst is not in the loop, and I want to explain why, since a few of you will ask. It has a cast time of around four seconds, and in my logs those casts kept getting canceled before they finished, which burned the beats around them for almost nothing, so I pulled it out. You can bind it to its own key if you want it. 🎮 Modifiers Shift - Purifying Brew, followed by Expel Harm Ctrl - Not used in this version Hold Shift when you're taking real damage, and you'll clear stagger and heal in the same press, and I'd treat that as the part that does your survival work because the rotation itself won't react to what's hitting you. 🚫 What's Excluded Spear Hand Strike, Fortifying Brew, Chi Burst, and the rest of your utility and emergency kit are deliberately left out; bind them separately and use them by hand before the damage arrives, not after. 📥 Setup Import the GRIP string below with /gems import, load the talent string through your Talents panel, drag the macro to your bar and bind it to a key, and bind your manual abilities separately before you pull. 📊 Beta Test Results Here's what I've actually measured and what I haven't. On a target dummy, the core order came out right on all 136 of 136 casts; Shuffle was up 98.8% of the time; Niuzao went off roughly every 121 seconds with no input from me; and Celestial Infusion fired on cooldown. In a delve on the earlier V6 version, which has the same core loop, the order was correct on 175 of 175. The part I don't like yet is a stall between Tiger Palm and Keg Smash. Every one of the 14 stalls on the dummy sat right there, and together they added up to roughly 37 seconds of dead time over a fight of about 200 seconds. Keg Smash's median gap was 6.1 seconds. I don't know yet whether Keg Smash is on cooldown or you're short on energy when it happens, because the log doesn't record energy. I haven't touched it, and I'm not going to guess at a fix. What I haven't proven is survivability. Niuzao is only about 1 percent of the damage on the dummy, so its value is defensive, and I haven't tested that. My real dungeon data tops out at +2 at a low item level, so I have nothing above that, and there's no Brewmaster benchmark at that item level to compare against. If you run a high key and it falls apart, that's exactly the information I need. 💬 Feedback Wanted If you try it, tell me your item level and the key level, and if you can, drop a Warcraft Logs link so I can see the real numbers. Anything about where you stalled, where you died, and whether Shift covered you is worth more to me than a thumbs up.
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by SlowdogPosted about 1 month ago · Updated 29 days ago
Just as a warning my monk is in healer gear because I dont tank on him but I used ai to redo the whole sequence and its spot on for my sim. I tested it in a couple lower keys and it felt smooth. Everythings automated besides majord defenses like fortifying brew. I did add Expel harm to shift as well. I based the talents of the top HPS monk I saw for Mythic +
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by PershizzlePosted 6 months ago · Updated about 2 months ago
This is the Windwalker Monk variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ
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by KohtasPosted 4 months ago · Updated 4 months ago
Hey folks, I've come up with my own version of one of my favourite sequences. This is based on the idea of the Sheilun M+ Build found here, entirely reworked for optimal use withing GEMS: https://wowlazymacros.com/t/wenlo-the-way-of-the-crane-a-raid-and-mythic-build-for-midnight-mistweaver-monk/60187 I did however feel like manually throwing Sheilun didn't go off reliably, so i put it on a modifier (ctrl) with fallback tags. The fallback looks like that: [mod:ctrl,@mouseover,help,nodead][mod:ctrl,@targettarget,help,nodead][mod:ctrl,help,nodead][mod:ctrl,@player] Which basically means it will look for a target under your cursor first - the target of your target second, which would almost always be the tank - a hard target third, if you click on a person - or lastly yourself, if none of the prior conditions are true. Note that Vivacious Vivification (triggered by Rising Sun Kick) makes Sheilun an instant cast so keep track of that! The sequence makes use of two /castsequence's for optimal usage of your spells which in this case are: Rising Sun Kick, Thunder Focus Tea, Rising Sun Kick, Rising Sun Kick - Thanks to our talents this is the optimal use of Thunder Focus Tea, since we want to abuse Harmonic Surge as often as we can and thanks to Crane Style our Rising Sun Kick is the best passive heal+dps we got Tiger Palm, Tiger Palm, Blackout Kick - Thanks to the talent Way of the Crane we get two stacks of Teachings of the Monastery per Tiger Palm. Finishing it off with Blackout Kick (which will now strike 4 times thanks to the stacks) to get the most healing out of Jadefire Teachings. Spinning Crane Kick is on a shift-modifier for use in AOE-pulls or on proc. The sequence is designed to still fire Thunder Focus Tea and Rising Sun Kick even when channeling this. TLDR: Shift = Spinning Crane Kick Ctrl = Sheilun for spot heal
Done a few changes to the rotation and added a loop to it. Seems to get good healing numbers. I included logs but it was before i got a new weapon. After getting a new weapon it says im 92% of my sim dps. This will auto cast Purifying Brew/ Celestial infusion and all your offensive cd's Still need to manage interupts,CC, Expel harm and big defensive Fortifying Brew
This is a wip sequence I was messing around with using Qwen AI to help with the core rotation. I dont usualy post sequences but figured I would for this one incase anyone wants to try it out This covers everything except taunt, fortifying brew, and interupts. Only tested this in a +7 and 10 pit so take it with a grain of salt.