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Druid GRIP-EMS Sequences

7 sequences
DruidBalanceMythic+GRIP 2.1.201.3

This is the Balance Druid variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ

13900
by Kohtas17 days ago
DruidGuardianMythic+GRIP 2.2.01.2

Overview: Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V7.1 runs a Sequential loop built entirely around Thrash as the primary damage and healing engine. Thrash does the work, Ironfur keeps you alive, and everything else supports those two things. No Apex, no Raze, no manual Incarnation management. The macro handles the rotation, and you handle the situation. Interrupts and taunts outside the macro return cleanly without disrupting the rotation or inflating Moonfire What it does: Thrash maintains near 100% uptime automatically. Ironfur delivers through dedicated steps across the loop. Ctrl gives you on-demand Ironfur when a pack is hitting harder than expected. Shift gives you Frenzied Regeneration when your health drops and you need it now. Lunar Beam fires automatically when available. Barkskin and Moonfire share a single castsequence step that fires Moonfire first then Barkskin when it comes off cooldown, cycling roughly every 60 seconds naturally and ignoring target changes entirely. Incarnation fires automatically in the opener and on cooldown through the sequence. You focus on positioning, interrupts, and cooldown decisions. The macro handles everything else. What's not in it: Trinkets are situational; bind those manually. Survival Instincts is intentionally excluded; you want precise control over that cooldown. Incapacitating Roar is manual. No Apex, no Raze. Modifiers: Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel. Create a macro named exactly MOONSPAM with this text: /castsequence [nomod, nochanneling] Moonfire, Barkskin /cast Ironfur The macro name must be MOONSPAM exactly, or the sequence breaks. Drag the sequence to your bar and bind it. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands. Press Shift before the big hit arrives. Feedback: Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.

514120
by Slowdog2 months ago
DruidGuardianMythic+GRIP 2.1.201.0

BUILDS: Elune's Chosen - High Keys - High Parsing and Raid *RECOMMENDED* CgGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgZmZmFzMjZWmZxMPwMLLDMbGGNRmZWmZmZmlxMMAAAAAAjNzALbzMYMLDgJAAAgNMzAsYMMwsYBgZGAA NOTES: This macro sequence has the following mods: Alt: Frenzied Regeneration. Shift: Incapacitating Roar. Ctrl: Sundering Roar. (Version 1, automatic on Version 2). Recommended speed: 90ms This macro sequence has 2 versions: Version 1: High Parsing - High Keys. Auto trinkets. Sundering Roar on mod. Version 2: High Parsing - High Keys. Auto trinkets. Auto Sundering Roar. You can find more information, recommendations, & guides at https://houseofmacros.com

19330
by MFDOOMabout 2 months ago
DruidGuardianMythic+GRIP 1.9.101.2

Overview Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V6 runs a Reverse Priority Loop. The entire design revolves around one problem: Ironfur and Raze compete for the same rage pool. The solution is putting Ironfur on Ctrl so you decide when to spend rage on armor, and Raze gets what it needs to fire consistently through the rotation. What it does Ironfur is yours to control on Ctrl, press it on dangerous packs, not every GCD. The macro fires one auto Ironfur alongside Barkskin in the loop, but the expectation is that you're pressing Ctrl when the pack is actually dangerous. That's what keeps rage available for Raze. Lunar Beam fires automatically when it's available. Barkskin fires automatically on cooldown, no management needed. Raze came in at 5+ CPM in real dungeon content on the validation run. The sequence resets on every new target, so be careful where your camera and cursor are pointing. If you drift over a mob you didn't mean to engage, the /targetenemy line will pick it up. Pause the macro when you're repositioning in crowded areas. What's not in it Trinkets are too situational, so bind those manually. Survival Instincts is intentionally left out; you want that on a keybind you control precisely. Incapacitating Roar is manual as well. Modifiers Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup Import the GRIP string into GRIP-EMS, load the talent string in the Talents panel, drag it to your bar, and bind it. The import includes a standalone MOONSPAM macro that should create automatically. If it doesn't, create it manually with /castsequence [nomod, nochanneling] reset=target Moonfire, Null, Null. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands, press Shift before you take the big hit. Feedback Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps further tune this.

6510
by Slowdog3 months ago
DruidGuardianMythic+GRIP 2.1.81.0Needs revalidation

Overview Guardian Druid, Druid of the Claw, Mythic+ build for Midnight Season 1. Sequential loop with Ironfur positioned at block 1.2 so it fires early in every cycle and armor stacks without competing with rage spenders later in the rotation. Validated on a +10 Academy with zero deaths. What it does Ironfur stacks automatically through the loop, and you can get it on demand with Ctrl. Use Ctrl proactively on big pulls, not after you're already taking heavy hits. Mangle stays at repeat 8 across the core blocks, so Red Moon extension and rage generation stay consistent. Raze and Ravage combined came in at 4.9 CPM on the +10 validation run, which means the rage spenders are firing reliably and not getting starved out. The sequence resets on every new target, so be careful where your camera and cursor are pointing. If you drift over a mob you didn't mean to engage, the /targetenemy line will pick it up. Pause the macro when you're repositioning in crowded areas. What's not in it Trinkets are too situational, so bind those manually. Survival Instincts is intentionally left out, you want that on a keybind you control precisely. Maul is manual; use it yourself when rage is high, and Raze or Ravage isn't available. Modifiers Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup Import the GRIP string into GRIP-EMS, load the talent string in the Talents panel, drag it to your bar, and bind it. Keep Survival Instincts and Maul on separate keybinds. Press Ctrl before the big pull lands, press Shift before you take the big hit. Validation Ran this on a +10 Academy, Midnight Season 1, patch 12.0.5. Ironfur 11.0 CPM at 83.24% uptime. Thrash 93.63% uptime. Moonfire 97.44% uptime. Wild Guardian fired 12 times, matching Incarnation exactly. Raze and Ravage combined at 4.9 CPM. Zero deaths. Feedback Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.

6900
by Slowdog3 months ago
DruidFeralMythic+GRIP 2.1.71.0Needs revalidation

This sequence was a little more tricky in general because of how Feral druids with especially with combo points. Modifier keys Shift-Tiger's Fury, Berserk and Convoke the Spirits, Alt- Combo Finisher. I made a weakaura that will pop up on your screen telling you when to hit alt/shift to make sure you use your cooldowns and Finishers properly. Can also min/max if you use cdm to watch Apex Predator's Craving procs so you can manually cast Ferocious Bite https://wago.io/pRsMdfwTH

30440
by Pershizzle2 months ago
DruidGuardianMythic+GRIP 2.3.81.1

Overview Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V7 runs a Reverse Priority Loop. The entire design revolves around one problem: Ironfur and Raze compete for the same rage pool. The solution is putting Ironfur on Ctrl so you decide when to spend rage on armor, and Raze gets what it needs to fire consistently through the rotation. V7 is tuned post-May 5th patch and benefits directly from the Thrash changes since none of the nerfed abilities are in the sequence. What it does Ironfur is yours to control on Ctrl, press it on dangerous packs, not every GCD. The macro fires one auto Ironfur alongside Barkskin in the loop, but the expectation is that you're pressing Ctrl when the pack is actually dangerous. That's what keeps rage available for Raze. Lunar Beam fires automatically when it's available. Barkskin fires automatically on cooldown, no management needed. Raze came in at 6+ CPM in live +12 content on the validation runs. The sequence resets on every new target, so be careful where your camera and cursor are pointing. If you drift over a mob you didn't mean to engage, the /targetenemy line will pick it up. Pause the macro when you're repositioning in crowded areas. What's not in it Trinkets are too situational, so bind those manually. Survival Instincts is intentionally left out, you want that on a keybind you control precisely. Incapacitating Roar is manual as well. Modifiers Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup Import the GRIP string into GRIP-EMS, load the talent string in the Talents panel, drag it to your bar, and bind it. The import includes a standalone MOONSPAM macro that should create automatically. If it doesn't, create it manually with /castsequence [nomod, nochanneling] reset=target Moonfire, Null, Null. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands, press Shift before you take the big hit. Feedback Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.

5210
by Slowdog3 months ago