Druid GRIP-EMS Sequences

5 sequences
DruidGuardianMythic+GRIP 2.4.211.0

BUILDS: Elune's Chosen - High Keys - High Parsing and Raid *RECOMMENDED* CgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmxs4BmZMziZxMPwMWGY2MMaimZmlZmZmZZMDAAAAAAzYxMwy2MDGzyAYKAAAwGmZAWMDGwiFAmZAMA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Frenzied Regeneration. Shift: Incapacitating Roar. Ctrl: Sundering Roar. (Version 1, automatic on Version 2). Recommended speed: 90ms This macro sequence has 2 versions: Version 1: High Parsing - High Keys. Auto trinkets. Sundering Roar on Ctrl mod. Version 2: High Parsing - High Keys. Auto trinkets. Auto Sundering Roar. You can find more information, recommendations, & guides at https://houseofmacros.com

68260
by MFDOOMPosted 5 months ago · Updated 7 days ago
DruidGuardianMythic+GRIP 2.4.4v2.0

Overview: Slowdog's Elune's Chosen M+ V2 is a Guardian Druid tank macro built around the Elune's Chosen hero talent tree for Mythic+. This version carries forward the castsequence-pair fix from the prior release, which routes Maul, Lunar Beam, and Incarnation through fallthrough pairs instead of bare casts, and adds real Mythic+ validation data in place of the LFR and Mythic 0 testing the last version shipped with. Maul now maintains a consistent real cast rate across content up to +14 keys, and the core rotation (Ironfur, Thrash, Mangle, Moonfire) remains stable regardless of key level or fight length. What changed in this version: Replaced LFR and Mythic 0 validation with real Mythic+ key data through +14. Maul now confirmed at 0.3 to 1.5 CPM depending on fight mobility, with the low end coming from high-movement trash-heavy content and the high end from tank-and-spank-heavy pulls; this range is expected and tied to how much time you spend in melee range, not a sequence defect, since GRIP has no positional awareness and a Maul step that lands while you're out of range is a dead cast no matter how the loop is built. No structural changes to the step order or castsequence pairs themselves; this update is a validation and description pass, not a rework. Updated validation section: Tested across multiple live Mythic+ keys from +10 through +14, including Temple of Sethraliss, Den of Nalorakk, and Murder Row. Maul cast rate held in the 0.3 to 1.5 CPM range depending on fight mobility, with the lowest rate on Murder Row's mobile trash and the highest on Temple of Sethraliss at both +10 and +14. Ironfur uptime held between 82 and 98 percent across all tested keys, actually improving on harder content so far rather than degrading with difficulty. Thrash and Moonfire both held in the 88 to 100 percent uptime range throughout. Incarnation converts at roughly 25 to 28 percent uptime consistently, which is expected given its cooldown relative to loop cycle time and not a bug. Feedback Drop a comment with your ilvl and key level, and let me know how it's holding up. Warcraft Logs links are always useful.

85200
by SlowdogPosted 3 months ago · Updated 29 days ago
DruidFeralMythic+GRIP 2.1.71.3

This sequence was a little more tricky in general because of how Feral druids with especially with combo points. If you use the original version of this sequence it has modifer keys stil which is V1. I did just update it to V1.2 for testing purposes which is a AIO type that includes all major offensive cd's including combo finishers so all you need to do is spam the sequence. Modifier keys Shift-Tiger's Fury, Berserk and Convoke the Spirits, Alt- Combo Finisher. I made a weakaura that will pop up on your screen telling you when to hit alt/shift to make sure you use your cooldowns and Finishers properly. Can also min/max if you use cdm to watch Apex Predator's Craving procs so you can manually cast Ferocious Bite https://wago.io/pRsMdfwTH

1,04040
by PershizzlePosted 5 months ago · Updated about 2 months ago
DruidBalanceMythic+GRIP 2.3.101.3Needs revalidation

This is the Balance Druid variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ

83711
by KohtasPosted 4 months ago · Updated 4 months ago
DruidGuardianMythic+GRIP 2.2.01.2Needs revalidation

Overview: Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V7.1 runs a Sequential loop built entirely around Thrash as the primary damage and healing engine. Thrash does the work, Ironfur keeps you alive, and everything else supports those two things. No Apex, no Raze, no manual Incarnation management. The macro handles the rotation, and you handle the situation. Interrupts and taunts outside the macro return cleanly without disrupting the rotation or inflating Moonfire What it does: Thrash maintains near 100% uptime automatically. Ironfur delivers through dedicated steps across the loop. Ctrl gives you on-demand Ironfur when a pack is hitting harder than expected. Shift gives you Frenzied Regeneration when your health drops and you need it now. Lunar Beam fires automatically when available. Barkskin and Moonfire share a single castsequence step that fires Moonfire first then Barkskin when it comes off cooldown, cycling roughly every 60 seconds naturally and ignoring target changes entirely. Incarnation fires automatically in the opener and on cooldown through the sequence. You focus on positioning, interrupts, and cooldown decisions. The macro handles everything else. What's not in it: Trinkets are situational; bind those manually. Survival Instincts is intentionally excluded; you want precise control over that cooldown. Incapacitating Roar is manual. No Apex, no Raze. Modifiers: Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel. Create a macro named exactly MOONSPAM with this text: /castsequence [nomod, nochanneling] Moonfire, Barkskin /cast Ironfur The macro name must be MOONSPAM exactly, or the sequence breaks. Drag the sequence to your bar and bind it. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands. Press Shift before the big hit arrives. Feedback: Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.

917121
by SlowdogPosted 6 months ago · Updated 4 months ago