Hi Guys - Legacier here, ---EDIT--- PLEASE USE THE TALENTS IN THE SEQUENCE! CYGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAAAAAAWoMbNjZmZAmFmZmhZAjZWmZxMzYhlZWGjZGbYYAGbbzMYMbjATAAAAWYmZmBbLjZMGAAmZwyA This is my first release of an EMS Rotation for Boomkin druid. As some of you have seen in the grip-ems chat I've had some huge success with this sequence even reaching a 99% parse on "The Coiled Altar" in LFR & 274 Ilvl 2 set bonus. Give it a shot and let me know how it does. Fair warning, it'll dump the Incarnation stacks, I've yet to make any adjustments around that, but having said that, if it's reaching 90+ parses without both stacks, then who can argue that right?!
This sequence was a little more tricky in general because of how Feral druids with especially with combo points. If you use the original version of this sequence it has modifer keys stil which is V1. I did just update it to V1.2 for testing purposes which is a AIO type that includes all major offensive cd's including combo finishers so all you need to do is spam the sequence. Modifier keys Shift-Tiger's Fury, Berserk and Convoke the Spirits, Alt- Combo Finisher. I made a weakaura that will pop up on your screen telling you when to hit alt/shift to make sure you use your cooldowns and Finishers properly. Can also min/max if you use cdm to watch Apex Predator's Craving procs so you can manually cast Ferocious Bite https://wago.io/pRsMdfwTH
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by PershizzlePosted 4 months ago · Updated 8 days ago
Overview Slowdog's Elune's Chosen M+ V2 is a Guardian Druid tank macro built around the Elune's Chosen hero talent tree for Mythic+, rebuilt to fix a real casting bug rather than a tuning pass. Maul, this build's core rage spender, was silently failing to cast through GRIP's Sequential engine on the previous version, a GRIP-EMS bug independently confirmed by other builders and fixed upstream in v2.4.4. This version routes Maul, Lunar Beam, and Incarnation through castsequence pairs instead of bare casts, which restores real Maul uptime and gives natural fallthrough to a filler ability when the primary cast isn't available yet. What it does Maul now runs inside /castsequence [nochanneling] Maul, Mangle instead of a bare cast, so a click that lands when Maul isn't castable falls through to Mangle instead of getting wasted on a dead cast. The same pairing covers Lunar Beam with Thrash and Incarnation with Thrash, both long-cooldown casts that spent most of their step visits doing nothing under the old bare-cast structure. Ironfur holds two dedicated slots to maintain uptime without overspending rage that Maul needs. Thrash and Mangle each get three slots as the core rotational generators. Moonfire fills the last slot. Modifiers Shift is Frenzied Regeneration. Ctrl is Barkskin, time it to incoming damage rather than letting it fire passively. KeyPress also carries a Bear Form check on every step, so the macro self-corrects if you're caught out of form rather than failing silently. What's not in it Skull Bash, Growl, Stampeding Roar, and any interrupt/utility abilities are manual and should be bound separately. Setup Import the GRIP string via /gems import, load the talent string in the Talents panel, drag it to your bar, and bind it. Confirm you're on GRIP-EMS v2.4.4 or later before testing; earlier versions carry the Maul casting bug this build works around. Validation Tested on 12.1, Elune's Chosen M+ build, GRIP-EMS v2.4.4. Maul converted to 2-8 real casts per fight across four separate live pulls (LFR, a full Mythic 0 clear, and trash), a meaningful recovery from zero real casts on the prior bare-cast version tested under the same conditions. Ironfur uptime held 93-98% across all test pulls. Lunar Beam and Incarnation still convert well under their nominal slot share since both sit behind real cooldowns longer than this loop's cycle time, that's expected and not a bug. Feedback Drop a comment with your ilvl and key level, and let me know how it's holding up. Warcraft Logs links are always useful.
BUILDS: Elune's Chosen - High Keys - High Parsing and Raid *RECOMMENDED* CgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmxs4BmZMziZxMPwMWGY2MMaimZmlZmZmZZMDAAAAAAzYxMwy2MDGzyAYKAAAwGmZAWMDGwiFAmZAMA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Frenzied Regeneration. Shift: Incapacitating Roar. Ctrl: Sundering Roar. (Version 1, automatic on Version 2). Recommended speed: 90ms This macro sequence has 2 versions: Version 1: High Parsing - High Keys. Auto trinkets. Sundering Roar on Ctrl mod. Version 2: High Parsing - High Keys. Auto trinkets. Auto Sundering Roar. You can find more information, recommendations, & guides at https://houseofmacros.com
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by MFDOOMPosted 3 months ago · Updated about 1 month ago
This is the Balance Druid variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ
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by KohtasPosted 2 months ago · Updated about 2 months ago
Overview: Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V7.1 runs a Sequential loop built entirely around Thrash as the primary damage and healing engine. Thrash does the work, Ironfur keeps you alive, and everything else supports those two things. No Apex, no Raze, no manual Incarnation management. The macro handles the rotation, and you handle the situation. Interrupts and taunts outside the macro return cleanly without disrupting the rotation or inflating Moonfire What it does: Thrash maintains near 100% uptime automatically. Ironfur delivers through dedicated steps across the loop. Ctrl gives you on-demand Ironfur when a pack is hitting harder than expected. Shift gives you Frenzied Regeneration when your health drops and you need it now. Lunar Beam fires automatically when available. Barkskin and Moonfire share a single castsequence step that fires Moonfire first then Barkskin when it comes off cooldown, cycling roughly every 60 seconds naturally and ignoring target changes entirely. Incarnation fires automatically in the opener and on cooldown through the sequence. You focus on positioning, interrupts, and cooldown decisions. The macro handles everything else. What's not in it: Trinkets are situational; bind those manually. Survival Instincts is intentionally excluded; you want precise control over that cooldown. Incapacitating Roar is manual. No Apex, no Raze. Modifiers: Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel. Create a macro named exactly MOONSPAM with this text: /castsequence [nomod, nochanneling] Moonfire, Barkskin /cast Ironfur The macro name must be MOONSPAM exactly, or the sequence breaks. Drag the sequence to your bar and bind it. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands. Press Shift before the big hit arrives. Feedback: Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.
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by SlowdogPosted 4 months ago · Updated 3 months ago