BUILDS: Elune's Chosen - High Keys - High Parsing and Raid *RECOMMENDED* CgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmxs4BmZMziZxMPwMWGY2MMaimZmlZmZmZZMDAAAAAAzYxMwy2MDGzyAYKAAAwGmZAWMDGwiFAmZAMA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Frenzied Regeneration. Shift: Incapacitating Roar. Ctrl: Sundering Roar. (Version 1, automatic on Version 2). Recommended speed: 90ms This macro sequence has 2 versions: Version 1: High Parsing - High Keys. Auto trinkets. Sundering Roar on Ctrl mod. Version 2: High Parsing - High Keys. Auto trinkets. Auto Sundering Roar. You can find more information, recommendations, & guides at https://houseofmacros.com
Druid GRIP-EMS Sequences
Overview: Slowdog's Elune's Chosen M+ V2 is a Guardian Druid tank macro built around the Elune's Chosen hero talent tree for Mythic+. This version carries forward the castsequence-pair fix from the prior release, which routes Maul, Lunar Beam, and Incarnation through fallthrough pairs instead of bare casts, and adds real Mythic+ validation data in place of the LFR and Mythic 0 testing the last version shipped with. Maul now maintains a consistent real cast rate across content up to +14 keys, and the core rotation (Ironfur, Thrash, Mangle, Moonfire) remains stable regardless of key level or fight length. What changed in this version: Replaced LFR and Mythic 0 validation with real Mythic+ key data through +14. Maul now confirmed at 0.3 to 1.5 CPM depending on fight mobility, with the low end coming from high-movement trash-heavy content and the high end from tank-and-spank-heavy pulls; this range is expected and tied to how much time you spend in melee range, not a sequence defect, since GRIP has no positional awareness and a Maul step that lands while you're out of range is a dead cast no matter how the loop is built. No structural changes to the step order or castsequence pairs themselves; this update is a validation and description pass, not a rework. Updated validation section: Tested across multiple live Mythic+ keys from +10 through +14, including Temple of Sethraliss, Den of Nalorakk, and Murder Row. Maul cast rate held in the 0.3 to 1.5 CPM range depending on fight mobility, with the lowest rate on Murder Row's mobile trash and the highest on Temple of Sethraliss at both +10 and +14. Ironfur uptime held between 82 and 98 percent across all tested keys, actually improving on harder content so far rather than degrading with difficulty. Thrash and Moonfire both held in the 88 to 100 percent uptime range throughout. Incarnation converts at roughly 25 to 28 percent uptime consistently, which is expected given its cooldown relative to loop cycle time and not a bug. Feedback Drop a comment with your ilvl and key level, and let me know how it's holding up. Warcraft Logs links are always useful.
Overview: Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V7.1 runs a Sequential loop built entirely around Thrash as the primary damage and healing engine. Thrash does the work, Ironfur keeps you alive, and everything else supports those two things. No Apex, no Raze, no manual Incarnation management. The macro handles the rotation, and you handle the situation. Interrupts and taunts outside the macro return cleanly without disrupting the rotation or inflating Moonfire What it does: Thrash maintains near 100% uptime automatically. Ironfur delivers through dedicated steps across the loop. Ctrl gives you on-demand Ironfur when a pack is hitting harder than expected. Shift gives you Frenzied Regeneration when your health drops and you need it now. Lunar Beam fires automatically when available. Barkskin and Moonfire share a single castsequence step that fires Moonfire first then Barkskin when it comes off cooldown, cycling roughly every 60 seconds naturally and ignoring target changes entirely. Incarnation fires automatically in the opener and on cooldown through the sequence. You focus on positioning, interrupts, and cooldown decisions. The macro handles everything else. What's not in it: Trinkets are situational; bind those manually. Survival Instincts is intentionally excluded; you want precise control over that cooldown. Incapacitating Roar is manual. No Apex, no Raze. Modifiers: Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel. Create a macro named exactly MOONSPAM with this text: /castsequence [nomod, nochanneling] Moonfire, Barkskin /cast Ironfur The macro name must be MOONSPAM exactly, or the sequence breaks. Drag the sequence to your bar and bind it. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands. Press Shift before the big hit arrives. Feedback: Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.