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Druid GRIP-EMS Sequences

3 sequences
DruidGuardianMythic+GRIP 2.4.41.0

Overview Slowdog's Elune's Chosen M+ V2 is a Guardian Druid tank macro built around the Elune's Chosen hero talent tree for Mythic+, rebuilt to fix a real casting bug rather than a tuning pass. Maul, this build's core rage spender, was silently failing to cast through GRIP's Sequential engine on the previous version, a GRIP-EMS bug independently confirmed by other builders and fixed upstream in v2.4.4. This version routes Maul, Lunar Beam, and Incarnation through castsequence pairs instead of bare casts, which restores real Maul uptime and gives natural fallthrough to a filler ability when the primary cast isn't available yet. What it does Maul now runs inside /castsequence [nochanneling] Maul, Mangle instead of a bare cast, so a click that lands when Maul isn't castable falls through to Mangle instead of getting wasted on a dead cast. The same pairing covers Lunar Beam with Thrash and Incarnation with Thrash, both long-cooldown casts that spent most of their step visits doing nothing under the old bare-cast structure. Ironfur holds two dedicated slots to maintain uptime without overspending rage that Maul needs. Thrash and Mangle each get three slots as the core rotational generators. Moonfire fills the last slot. Modifiers Shift is Frenzied Regeneration. Ctrl is Barkskin, time it to incoming damage rather than letting it fire passively. KeyPress also carries a Bear Form check on every step, so the macro self-corrects if you're caught out of form rather than failing silently. What's not in it Skull Bash, Growl, Stampeding Roar, and any interrupt/utility abilities are manual and should be bound separately. Setup Import the GRIP string via /gems import, load the talent string in the Talents panel, drag it to your bar, and bind it. Confirm you're on GRIP-EMS v2.4.4 or later before testing; earlier versions carry the Maul casting bug this build works around. Validation Tested on 12.1, Elune's Chosen M+ build, GRIP-EMS v2.4.4. Maul converted to 2-8 real casts per fight across four separate live pulls (LFR, a full Mythic 0 clear, and trash), a meaningful recovery from zero real casts on the prior bare-cast version tested under the same conditions. Ironfur uptime held 93-98% across all test pulls. Lunar Beam and Incarnation still convert well under their nominal slot share since both sit behind real cooldowns longer than this loop's cycle time, that's expected and not a bug. Feedback Drop a comment with your ilvl and key level, and let me know how it's holding up. Warcraft Logs links are always useful.

52000
by Slowdogabout 1 month ago
DruidGuardianMythic+GRIP 2.4.41.0

BUILDS: Elune's Chosen - High Keys - High Parsing and Raid *RECOMMENDED* CgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmxs4BmZMziZxMPwMWGY2MMaimZmlZmZmZZMDAAAAAAzYxMwy2MDGzyAYKAAAwGmZAWMDGwiFAmZAMA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Frenzied Regeneration. Shift: Incapacitating Roar. Ctrl: Sundering Roar. (Version 1, automatic on Version 2). Recommended speed: 90ms This macro sequence has 2 versions: Version 1: High Parsing - High Keys. Auto trinkets. Sundering Roar on Ctrl mod. Version 2: High Parsing - High Keys. Auto trinkets. Auto Sundering Roar. You can find more information, recommendations, & guides at https://houseofmacros.com

53260
by MFDOOMPosted 3 months ago · Updated about 1 month ago
DruidGuardianMythic+GRIP 2.2.01.2Needs revalidation

Overview: Guardian Druid, Elune's Chosen, Mythic+ build for Midnight Season 1. V7.1 runs a Sequential loop built entirely around Thrash as the primary damage and healing engine. Thrash does the work, Ironfur keeps you alive, and everything else supports those two things. No Apex, no Raze, no manual Incarnation management. The macro handles the rotation, and you handle the situation. Interrupts and taunts outside the macro return cleanly without disrupting the rotation or inflating Moonfire What it does: Thrash maintains near 100% uptime automatically. Ironfur delivers through dedicated steps across the loop. Ctrl gives you on-demand Ironfur when a pack is hitting harder than expected. Shift gives you Frenzied Regeneration when your health drops and you need it now. Lunar Beam fires automatically when available. Barkskin and Moonfire share a single castsequence step that fires Moonfire first then Barkskin when it comes off cooldown, cycling roughly every 60 seconds naturally and ignoring target changes entirely. Incarnation fires automatically in the opener and on cooldown through the sequence. You focus on positioning, interrupts, and cooldown decisions. The macro handles everything else. What's not in it: Trinkets are situational; bind those manually. Survival Instincts is intentionally excluded; you want precise control over that cooldown. Incapacitating Roar is manual. No Apex, no Raze. Modifiers: Shift is Frenzied Regeneration. Ctrl is Ironfur. Alt is unused. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel. Create a macro named exactly MOONSPAM with this text: /castsequence [nomod, nochanneling] Moonfire, Barkskin /cast Ironfur The macro name must be MOONSPAM exactly, or the sequence breaks. Drag the sequence to your bar and bind it. Keep Survival Instincts and Incapacitating Roar on separate keybinds. Press Ctrl before the big pull lands. Press Shift before the big hit arrives. Feedback: Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.

823121
by SlowdogPosted 4 months ago · Updated 3 months ago