BUILDS: Pack Leader Mythic+ *RECOMMENDED* C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsBzwQDbAAYGPwMzsMzwMzMjZGMzYmhZGzMzYbmZYMDLDNDAAAAAAAAmHYMzAmZjAmFw2AwA Pack Leader Raid *RECOMMENDED* C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsAzwQDbAAYGGzsMzwMmZYYmxYmxMzYGzwMzYGzghmBAAAAMDAAAzMzMAzsRYYWAbDAD Dark Ranger Mythic+ C0PAAAAAAAAAAAAAAAAAAAAAAYzsNwAGwMsBZsAAgZGzMziZYGmxMjZmZYGzMjZmZsNzMMmhlhmBAAAAMDAAAzDMmZYmBEwsA2GAA Dark Ranger Raid C0PAAAAAAAAAAAAAAAAAAAAAAYzsNwAGwMsBZsAAgZMjZWMDzYmxMMzYYGzMjZMDzMjZMDGaGAAAAwMAAAMzMzgZGQYYWAbDAD Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Tranquilizing Shot. Ctrl: Mend Pet. Recommended speed: 90ms This macro sequence has 2 versions: Version 1: Pack Leader. Auto trinkets. Supports all skills. Version 2: Dark Ranger. Auto trinkets. Supports all skills. You can find more information, recommendations, & guides at https://houseofmacros.com
Hunter GRIP-EMS Sequences
BUILDS: Sentinel Mythic+ and Raid *RECOMMENDED* C8PAAAAAAAAAAAAAAAAAAAAAAMWgBmxoxyAYmgtZmZmxY2mHAAAAAAwMmZmhZMmxMYMNDAAAwAAzssMzYBzMzYMzAwM2wixYmZxAA Pack Leader Mythic+ and Raid *RECOMMENDED* C8PAAAAAAAAAAAAAAAAAAAAAAMgxMG2ILwMM0gFzMzMzMWGAAAAAAmZmZmhZMmxMYMNDAAAwAgHYssMzYhZmZGzMGwMbAYMmZWMAA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Takedown (Version 1 only, it's automatic on version 2 which is the default). Shift: Muzzle. Ctrl: Mend Pet. Recommended speed: 90ms This macro sequence has 2 versions: Version 1: Survival with Trinkets No Takedown (All Builds/Skills Supported) Version 2: Survival with Trinkets and Auto Takedown (All Builds/Skills Supported) You can find more information, recommendations, & guides at https://houseofmacros.com
🐺 BM Hunter M+ | ST & MT, Pack Leader FIRST OFF, thank you to everyone who tested this for me. This is out of beta now because the real logs backed it up, and that's the only reason I'm comfortable calling it done. Both sequences got pulled apart again since the first post, and there's one change worth flagging up front before anything else. Hunter's Mark isn't automated in either build anymore. It used to sit on a castsequence that fired it every time you swapped targets or re-entered combat, and testing kept coming back showing that the GCD it burns costs more than the debuff gives back, since Hunter's Mark does nothing for your own damage and only kicks in a flat 3% damage taken debuff for the group. In a raid setting where a boss lives for five or six minutes, that trade can be worth it, but in M+ where targets die in seconds, and you're swapping constantly, it was just bleeding casts you needed elsewhere. If you still want it up, especially for a raid pull or an M+ boss, bind it to your own key or drop it into a separate one-line macro and fire it yourself before the pull. It's not gone from the game; it's just not going to steal a GCD from you every time GRIP feels like it anymore. On the ST side, this build had already had its real bugs fixed: Hunter's Mark sitting in the KeyPress field starving Barbed Shot and the broken Ironfur fallback dropping Kill Command mid pull, and that fix is what's live now with Hunter's Mark pulled out entirely on top of it. Kill Command's sitting at 14.4 casts per minute and Barbed Shot's holding 96.98% uptime on dummy testing, and Cobra Shot picked up real ground once Hunter's Mark stopped eating its GCDs. Zero deaths, nothing regressed anywhere I could find. The MT side was a full rebuild: Priority instead of Sequential, same architecture as the Herald of the Sun build, Bestial Wrath, Wild Thrash, and Kill Command as standalone top-priority entries, with Barbed Shot and Cobra Shot looping underneath. Wild Thrash is the piece doing the actual AoE work; it triggers Beast Cleave so your pet's melee and your next ten seconds of Kill Command hit everything nearby instead of just your primary target. Pulling Hunter's Mark out of this one also meant pulling out the nested loop that had been forcing Barbed Shot to alternate one for one with Cobra Shot at the bottom of priority, which is very likely what was capping Barbed Shot uptime for people and dragging parses down even when the cast log looked clean. Here's why it's not beta anymore. A couple of you ran this on real keys instead of a dummy, and the logs settled every question I still had open. On a +16 Temple of Sethraliss, full 322 ilvl clear, Kill Command matched dummy CPM almost exactly at 13.2, boss-only Barbed Shot uptime came in at 82%, and the run parsed 94th percentile DPS and 94th percentile points, up from a 24th percentile parse on the old version of this build before the loop got pulled. On a +15 Blinding Vale the same night, same player, it held up again: 90th percentile DPS on both the full key and boss damage specifically, boss Barbed Shot uptime at 96%, and Wild Thrash casting right in line with what I'd been seeing on my own cleave dummy tests once you separate trash from boss segments. Trash uptime on Barbed Shot runs lower than bosses on both keys, sitting in the high 60s, and that's the one honest asterisk here: it's a target swap and death cycling cost that's inherent to trash packs in M+, not a flaw in the priority order, and it shows up identically across two different dungeons and two different runs. Both talent builds stay Pack Leader, still running over 99% usage in real top logs. Drop your logs in the comments, real keys especially; that's what took this from beta to a real release, and it's what's going to keep it improving from here.
Minimal BM pack leader Kill cmd, Bestial wrath handled manually.
Redone this sequence using the Grip Bot in Sataana discord. Im currently 305ilvl and am 95-98% of my sim dps for both single/aoe. Havn't had chance to test in Mythic + yet but will post results when I do. Only modifer I have is Alt which will cast Mend Pet. You also need to manual cast Hunter's Mark
This is the lazygrip descritption box
This is my Beast Mastery Hunter sequences for M+ and Raid. Decided to build this around Pack Leader for 12.1 and keep the normal rotation as automated as possible while still having control over Bestial Wrath and full burst windows. Bestial Wrath is paired with Kill Command on the modifier to make sure the Pack Leader Stampede interaction fires immediately after going into Wrath. The full burst modifier also uses trinkets and potion so you can save those windows for bosses or larger priority pulls instead of having them go off automatically. AoE is matching the warcraftlogs add damage profile very closely in 5-target testing, especially Beast Cleave, Wild Thrash, Barbed Shot and Kill Command. ST has been very consistent over five-minute testing and has also been tested in live dungeon content with Kill Command, Barbed Shot and Cobra Shot staying very close to the intended damage profile. This macro sequence has the following mods: Shift: Bestial Wrath → Kill Command ALT: Bestial Wrath → Kill Command, trinkets and potion for full burst windows Both the ST and AoE sequences are set to Sequential in GRIP-EMS. Recommended speed: 250ms Defenses are cast manually. TALENTS M+-C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsAzwQDbAAYGzMzsYGzMzMjZGMzYmhZGzMzYbmZMjZYZMNDAAAAAAAA8AjxAmZDAzCYbAYA RAID-C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsAzwQDbAAYGGzsMzwMmZMDzMGzMMzYGzssNzMmxM4BMNDAAAAYGAAAGzMDwMbADzCYbAYA Let me know how you guys like this and any feedback would be greatly appreciated. Dont forget to rate this sequence as well!
This is my 12.1 Sentinel Marksman Hunter setup for M+ and Raid, built as separate ST and AoE sequences. The goal was to keep the core rotation automated while leaving the important burst tools under manual control, with the sequences tuned around warcraftlogs damage profiles and the current top M+ Marksman logs. Modifiers Shift: Explosive Shot Alt: Volley @cursor Ctrl: Trueshot + Trinket 13 Hunter’s Mark automatically applies on target change in the ST setup. Single Target — Sequential Built around Rapid Fire, Aimed Shot and Arcane Shot with a very low-frequency Steady Shot for focus recovery. The final weighting keeps the Aimed/Rapid Fire and Arcane/Rapid Fire cast ratios very close to the logs boss damage profile without overusing Steady Shot. AoE — Sequential Built around Multi-Shot → Rapid Fire/Aimed Shot cycles to maintain strong Trick Shots coverage, with a single Steady Shot spaced deep into the sequence for focus recovery. Explosive Shot, Volley and Trueshot stay manual so they can be used at the best time for each pull instead of being wasted by the sequence. Use the AoE sequence for 3+ targets and the ST sequence for bosses or 1–2 targets. Both are Sequential and built around one spell per step, so just hold/spam the normal GRIP key and let the sequence cycle. For M+, I’d generally use Alt Volley → Ctrl Trueshot burst → Shift Explosive Shot as available, then keep the normal AoE sequence running through the pull. On bosses, swap to ST, keep Explosive Shot rolling with Shift, use Volley when it won’t be wasted, and line Ctrl up with your main burst windows. TALENTS M+-C4PAAAAAAAAAAAAAAAAAAAAAAwGMwMGzYZAjZwGAAAAAAAAYGzMzYbGzMjZYZMNjBzy2yMzMzMzMzswMLDzAAA4BGjBgZsBGgNmZbGD Raid/Cleave- C4PAAAAAAAAAAAAAAAAAAAAAAwCMwMGzYZAjZwGAAAAAAAAYGzYmltZMzMmBPgpZMY22MzMzMzMzMLMzywMAAAjZmxAYGbMMAbMz2MGA Raid/ST- C4PAAAAAAAAAAAAAAAAAAAAAAwCMwMGzYZAjZwGAAAAAAAAYGzYmltZMzMmBPgpZMYstMzMzMzMzMLMzygZAAAjZmxAYGbMMAbMz2MGA Let me know how you guys like this and any feedback would be greatly appreciated. Dont forget to rate this sequence as well!
This is the Marksmanship Hunter variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Replace Line #3 "Racial" with your race's racial or remove it. Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ
This is the Survival Hunter variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Change line #3 "Racial" to your race's racial or remove! Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ
I'm more happy with this sequence over my bm one. I'm 95% of my sim aoe and 98% of sim single. This hunter is low ilvl i'm testing this on so your result might be different but feel free to make suggestions to improve this =) I did add a couple modifiers. Single target has you hold alt to use boomstick but isnt that critical if you miss it and both single/aoe have Shift bound to Mend so you can heal your pet if needed.
Slowdog's BM Hunter | Pack Leader | GRIP M+ Macro ST V1.1 Overview: Beast Mastery Hunter, Pack Leader, Mythic+ single target build for Midnight Season 1. V1.1 is a community-driven update built on feedback from ghall_31289, an ilvl 286 player who tested V1.0 across normal, heroic, and mythic raid content and identified three areas for improvement. Hunter's Mark has been removed from the sequence entirely and moved to manual, Wild Thrash is now a separate manual button for positioning control, and the block order has been restructured to lead every cycle with Barbed Shot before Bestial Wrath and Kill Command. Validated across training dummy sessions and a live +5 Windrunner Spire key on Kilzya (Stormrage). What it does: Barbed Shot leads every three-step block, maintaining the rolling DoT and priming the damage multipliers before Bestial Wrath fires. Bestial Wrath follows immediately, opening the damage window. Kill Command fires third inside the Bestial Wrath window on every pass, feeding Nature's Ally. Cobra Shot fills focus dumps between windows. SHIFT gives you Survival of the Fittest. CTRL gives you Mend Pet. What's not in it: Counter Shot stays on a separate keybind, interrupt manually. Hunter's Mark is not in the sequence -- apply it manually on boss fights or long single target encounters for the damage bonus. Wild Thrash is not in this sequence, use the MT sequence on packs. Trinkets and Misdirection stay manual. Modifiers: SHIFT is Survival of the Fittest. CTRL is Mend Pet. Setup: Import the GRIP string into GRIP-EMS. Talent string: C0PApei1JmYNvFfEFaN5bWuGKAMmxwCsAzwQDbAAYGPwyMzsYGmZmZGzMMzMmhZGzMzgZGzYGMmmBAAAAAAAAMzYMgZ2QwiZBsNA. Drag the sequence to your bar and bind it alongside the MT sequence so you can swap between pulls. Run at 250ms autoclick. Performance: ST dummy -- KC 17.2-18.1 CPM, Barbed Shot 99.91-99.94% uptime. Live +5 Windrunner Spire -- KC 17.7 CPM, Barbed Shot 99.51% uptime. Feedback: Drop a comment with your ilvl and key level and let me know how it's running. Every data point helps tune this further. Slowdog's BM Hunter | Pack Leader | GRIP M+ Macro MT V1.1 Overview: Beast Mastery Hunter, Pack Leader, Mythic+ AoE build for Midnight Season 1. V1.1 mirrors the ST update driven by ghall_31289's feedback. Hunter's Mark removed from the sequence and moved to manual. Wild Thrash removed as an in-sequence filler and replaced with a dedicated step that fires on its own cooldown for Beast Cleave uptime, giving you full positioning control over where your pet cleaves. Same block architecture as ST V1.1 with Wild Thrash replacing Cobra Shot as the AoE filler. Use this on trash packs of three or more targets and swap to ST on bosses. Validated across training dummy sessions and a live +5 Windrunner Spire key on Kilzya (Stormrage). What it does: Barbed Shot leads every three-step block. Bestial Wrath follows, opening the damage window. Kill Command fires third inside the window on every pass. Wild Thrash fires between blocks maintaining Beast Cleave and Kill Cleave on all nearby targets. SHIFT gives you Survival of the Fittest. CTRL gives you Mend Pet. What's not in it: Counter Shot stays manual. Hunter's Mark is not in the sequence -- apply it manually on long fights or when you're sitting on a single target for an extended period. Trinkets and Misdirection stay manual. Modifiers: SHIFT is Survival of the Fittest. CTRL is Mend Pet. Setup: Import the GRIP string into GRIP-EMS. Talent string: C0PApei1JmYNvFfEFaN5bWuGKAMmxwCsAzwQDbAAYGPwyMzsYGmZmZGzMMzMmhZGzMzgZGzYGMmmBAAAAAAAAMzYMgZ2QwiZBsNA. Drag the sequence to your bar alongside the ST sequence. Run at 250ms autoclick. Performance: MT dummy -- KC 18.8-19.4 CPM, Barbed Shot 99.44-99.74% uptime, Wild Thrash 5.6 CPM. Live +5 Windrunner Spire -- KC 14.7-16.5 CPM across AoE encounters, Barbed Shot 79.64-98.78% uptime, Wild Thrash 4.2-5.3 CPM. The lower floor on Barbed Shot uptime in live content reflects manual interrupt usage resetting the sequence mid-cycle, which is expected and correct behavior. Feedback: Drop a comment with your ilvl and key level and let me know how it's running. Every data point helps tune this further.