Hunter GRIP-EMS Sequences

7 sequences
HunterBeast MasteryMythic+GRIP 2.4.21

BUILDS: Pack Leader Mythic+ *RECOMMENDED* C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsBzwQDbAAYGPwMzsMzwMzMjZGMzYmhZGzMzYbmZYMDLDNDAAAAAAAAmHYMzAmZjAmFw2AwA Pack Leader Raid *RECOMMENDED* C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsAzwQDbAAYGGzsMzwMmZYYmxYmxMzYGzwMzYGzghmBAAAAMDAAAzMzMAzsRYYWAbDAD Dark Ranger Mythic+ C0PAAAAAAAAAAAAAAAAAAAAAAYzsNwAGwMsBZsAAgZGzMziZYGmxMjZmZYGzMjZmZsNzMMmhlhmBAAAAMDAAAzDMmZYmBEwsA2GAA Dark Ranger Raid C0PAAAAAAAAAAAAAAAAAAAAAAYzsNwAGwMsBZsAAgZMjZWMDzYmxMMzYYGzMjZMDzMjZMDGaGAAAAwMAAAMzMzgZGQYYWAbDAD Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Tranquilizing Shot. Ctrl: Mend Pet. Recommended speed: 90ms This macro sequence has 2 versions: Version 1: Pack Leader. Auto trinkets. Supports all skills. Version 2: Dark Ranger. Auto trinkets. Supports all skills. You can find more information, recommendations, & guides at https://houseofmacros.com

75210
by MFDOOMPosted 3 months ago · Updated 6 days ago
HunterBeast MasteryMythic+GRIP 2.4.20V2

🐺 BM Hunter M+ | ST & MT, Pack Leader FIRST OFF, thank you to everyone who tested this for me. This is out of beta now because the real logs backed it up, and that's the only reason I'm comfortable calling it done. Both sequences got pulled apart again since the first post, and there's one change worth flagging up front before anything else. Hunter's Mark isn't automated in either build anymore. It used to sit on a castsequence that fired it every time you swapped targets or re-entered combat, and testing kept coming back showing that the GCD it burns costs more than the debuff gives back, since Hunter's Mark does nothing for your own damage and only kicks in a flat 3% damage taken debuff for the group. In a raid setting where a boss lives for five or six minutes, that trade can be worth it, but in M+ where targets die in seconds, and you're swapping constantly, it was just bleeding casts you needed elsewhere. If you still want it up, especially for a raid pull or an M+ boss, bind it to your own key or drop it into a separate one-line macro and fire it yourself before the pull. It's not gone from the game; it's just not going to steal a GCD from you every time GRIP feels like it anymore. On the ST side, this build had already had its real bugs fixed: Hunter's Mark sitting in the KeyPress field starving Barbed Shot and the broken Ironfur fallback dropping Kill Command mid pull, and that fix is what's live now with Hunter's Mark pulled out entirely on top of it. Kill Command's sitting at 14.4 casts per minute and Barbed Shot's holding 96.98% uptime on dummy testing, and Cobra Shot picked up real ground once Hunter's Mark stopped eating its GCDs. Zero deaths, nothing regressed anywhere I could find. The MT side was a full rebuild: Priority instead of Sequential, same architecture as the Herald of the Sun build, Bestial Wrath, Wild Thrash, and Kill Command as standalone top-priority entries, with Barbed Shot and Cobra Shot looping underneath. Wild Thrash is the piece doing the actual AoE work; it triggers Beast Cleave so your pet's melee and your next ten seconds of Kill Command hit everything nearby instead of just your primary target. Pulling Hunter's Mark out of this one also meant pulling out the nested loop that had been forcing Barbed Shot to alternate one for one with Cobra Shot at the bottom of priority, which is very likely what was capping Barbed Shot uptime for people and dragging parses down even when the cast log looked clean. Here's why it's not beta anymore. A couple of you ran this on real keys instead of a dummy, and the logs settled every question I still had open. On a +16 Temple of Sethraliss, full 322 ilvl clear, Kill Command matched dummy CPM almost exactly at 13.2, boss-only Barbed Shot uptime came in at 82%, and the run parsed 94th percentile DPS and 94th percentile points, up from a 24th percentile parse on the old version of this build before the loop got pulled. On a +15 Blinding Vale the same night, same player, it held up again: 90th percentile DPS on both the full key and boss damage specifically, boss Barbed Shot uptime at 96%, and Wild Thrash casting right in line with what I'd been seeing on my own cleave dummy tests once you separate trash from boss segments. Trash uptime on Barbed Shot runs lower than bosses on both keys, sitting in the high 60s, and that's the one honest asterisk here: it's a target swap and death cycling cost that's inherent to trash packs in M+, not a flaw in the priority order, and it shows up identically across two different dungeons and two different runs. Both talent builds stay Pack Leader, still running over 99% usage in real top logs. Drop your logs in the comments, real keys especially; that's what took this from beta to a real release, and it's what's going to keep it improving from here.

826170
by SlowdogPosted about 2 months ago · Updated 29 days ago
HunterBeast MasteryMythic+GRIP 2.3.31.0

Minimal BM pack leader Kill cmd, Bestial wrath handled manually.

10300
by k-catoPosted about 1 month ago
HunterBeast MasteryMythic+GRIP 2.0.11.4

Redone this sequence using the Grip Bot in Sataana discord. Im currently 305ilvl and am 95-98% of my sim dps for both single/aoe. Havn't had chance to test in Mythic + yet but will post results when I do. Only modifer I have is Alt which will cast Mend Pet. You also need to manual cast Hunter's Mark

58221
by PershizzlePosted 6 months ago · Updated about 2 months ago
HunterBeast MasteryRaidGRIP dev1.0Needs revalidation

This is the lazygrip descritption box

19100
by SataanaPosted 2 months ago
HunterBeast MasteryMythic+GRIP 2.3.19Needs revalidation

This is my Beast Mastery Hunter sequences for M+ and Raid. Decided to build this around Pack Leader for 12.1 and keep the normal rotation as automated as possible while still having control over Bestial Wrath and full burst windows. Bestial Wrath is paired with Kill Command on the modifier to make sure the Pack Leader Stampede interaction fires immediately after going into Wrath. The full burst modifier also uses trinkets and potion so you can save those windows for bosses or larger priority pulls instead of having them go off automatically. AoE is matching the warcraftlogs add damage profile very closely in 5-target testing, especially Beast Cleave, Wild Thrash, Barbed Shot and Kill Command. ST has been very consistent over five-minute testing and has also been tested in live dungeon content with Kill Command, Barbed Shot and Cobra Shot staying very close to the intended damage profile. This macro sequence has the following mods: Shift: Bestial Wrath → Kill Command ALT: Bestial Wrath → Kill Command, trinkets and potion for full burst windows Both the ST and AoE sequences are set to Sequential in GRIP-EMS. Recommended speed: 250ms Defenses are cast manually. TALENTS M+-C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsAzwQDbAAYGzMzsYGzMzMjZGMzYmhZGzMzYbmZMjZYZMNDAAAAAAAA8AjxAmZDAzCYbAYA RAID-C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsAzwQDbAAYGGzsMzwMmZMDzMGzMMzYGzssNzMmxM4BMNDAAAAYGAAAGzMDwMbADzCYbAYA Let me know how you guys like this and any feedback would be greatly appreciated. Dont forget to rate this sequence as well!

61111
by AnubikkPosted 3 months ago
HunterBeast MasteryMythic+GRIP 2.2.01.2Needs revalidation

Slowdog's BM Hunter | Pack Leader | GRIP M+ Macro ST V1.1 Overview: Beast Mastery Hunter, Pack Leader, Mythic+ single target build for Midnight Season 1. V1.1 is a community-driven update built on feedback from ghall_31289, an ilvl 286 player who tested V1.0 across normal, heroic, and mythic raid content and identified three areas for improvement. Hunter's Mark has been removed from the sequence entirely and moved to manual, Wild Thrash is now a separate manual button for positioning control, and the block order has been restructured to lead every cycle with Barbed Shot before Bestial Wrath and Kill Command. Validated across training dummy sessions and a live +5 Windrunner Spire key on Kilzya (Stormrage). What it does: Barbed Shot leads every three-step block, maintaining the rolling DoT and priming the damage multipliers before Bestial Wrath fires. Bestial Wrath follows immediately, opening the damage window. Kill Command fires third inside the Bestial Wrath window on every pass, feeding Nature's Ally. Cobra Shot fills focus dumps between windows. SHIFT gives you Survival of the Fittest. CTRL gives you Mend Pet. What's not in it: Counter Shot stays on a separate keybind, interrupt manually. Hunter's Mark is not in the sequence -- apply it manually on boss fights or long single target encounters for the damage bonus. Wild Thrash is not in this sequence, use the MT sequence on packs. Trinkets and Misdirection stay manual. Modifiers: SHIFT is Survival of the Fittest. CTRL is Mend Pet. Setup: Import the GRIP string into GRIP-EMS. Talent string: C0PApei1JmYNvFfEFaN5bWuGKAMmxwCsAzwQDbAAYGPwyMzsYGmZmZGzMMzMmhZGzMzgZGzYGMmmBAAAAAAAAMzYMgZ2QwiZBsNA. Drag the sequence to your bar and bind it alongside the MT sequence so you can swap between pulls. Run at 250ms autoclick. Performance: ST dummy -- KC 17.2-18.1 CPM, Barbed Shot 99.91-99.94% uptime. Live +5 Windrunner Spire -- KC 17.7 CPM, Barbed Shot 99.51% uptime. Feedback: Drop a comment with your ilvl and key level and let me know how it's running. Every data point helps tune this further. Slowdog's BM Hunter | Pack Leader | GRIP M+ Macro MT V1.1 Overview: Beast Mastery Hunter, Pack Leader, Mythic+ AoE build for Midnight Season 1. V1.1 mirrors the ST update driven by ghall_31289's feedback. Hunter's Mark removed from the sequence and moved to manual. Wild Thrash removed as an in-sequence filler and replaced with a dedicated step that fires on its own cooldown for Beast Cleave uptime, giving you full positioning control over where your pet cleaves. Same block architecture as ST V1.1 with Wild Thrash replacing Cobra Shot as the AoE filler. Use this on trash packs of three or more targets and swap to ST on bosses. Validated across training dummy sessions and a live +5 Windrunner Spire key on Kilzya (Stormrage). What it does: Barbed Shot leads every three-step block. Bestial Wrath follows, opening the damage window. Kill Command fires third inside the window on every pass. Wild Thrash fires between blocks maintaining Beast Cleave and Kill Cleave on all nearby targets. SHIFT gives you Survival of the Fittest. CTRL gives you Mend Pet. What's not in it: Counter Shot stays manual. Hunter's Mark is not in the sequence -- apply it manually on long fights or when you're sitting on a single target for an extended period. Trinkets and Misdirection stay manual. Modifiers: SHIFT is Survival of the Fittest. CTRL is Mend Pet. Setup: Import the GRIP string into GRIP-EMS. Talent string: C0PApei1JmYNvFfEFaN5bWuGKAMmxwCsAzwQDbAAYGPwyMzsYGmZmZGzMMzMmhZGzMzgZGzYGMmmBAAAAAAAAMzYMgZ2QwiZBsNA. Drag the sequence to your bar alongside the ST sequence. Run at 250ms autoclick. Performance: MT dummy -- KC 18.8-19.4 CPM, Barbed Shot 99.44-99.74% uptime, Wild Thrash 5.6 CPM. Live +5 Windrunner Spire -- KC 14.7-16.5 CPM across AoE encounters, Barbed Shot 79.64-98.78% uptime, Wild Thrash 4.2-5.3 CPM. The lower floor on Barbed Shot uptime in live content reflects manual interrupt usage resetting the sequence mid-cycle, which is expected and correct behavior. Feedback: Drop a comment with your ilvl and key level and let me know how it's running. Every data point helps tune this further.

1,517164
by SlowdogPosted 5 months ago · Updated 4 months ago