Paladin GRIP-EMS Sequences

14 sequences
PaladinProtectionMythic+GRIP 2.4.211.0

BUILDS: Lightsmith Mythic+ / Raid *RECOMMENDED* CIEAzbn3egSOtoSwvPw1U1vTLsZYWmHYGzMzMz2yYMLzilZMAADAAAAAASzMLzMmBzMbtBgBGgBbAAAEgZmltlWmZsYZjZAegBzwYAwMDAjBYsA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Word of Glory @mouseover first then fails back to @player. Shift: Consecration. Ctrl: Intercession @mouseover (Battle Rez). Recommended speed: 120ms This macro sequence has 1 version: Version 1: Lightsmith. Auto trinkets. You can find more information, recommendations, & guides at https://houseofmacros.com

60200
by MFDOOMPosted 3 months ago · Updated 7 days ago
PaladinRetributionMythic+GRIP 2.4.21

BUILDS: Templar Mythic+ *RECOMMENDED* CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAwoZbbmZWGzMzAAAAAAYmyYGmZsNmthZ2mxYMGmxGbAAAZmptZmtZAAbAGAMmhBmxMzGWmBDjZMYA Templar Raid *RECOMMENDED* CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAANbbzMzywMDAAAAAAzUGzwMjtxsNMz2MGjxwMWYbAAAZmptZmtZAAbAGAMmhZwMmZ2w2MYYMjBD Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Word of Glory @player. Shift: Blinding Light. Ctrl: Hammer of Justice. Recommended speed: 100ms This macro sequence has 1 version: Version 1: Templar. Auto trinkets. You can find more information, recommendations, & guides at https://houseofmacros.com

1,10730
by MFDOOMPosted 3 months ago · Updated 7 days ago
PaladinRetributionMythic+GRIP v2.4.211.0

My Retribution Paladin single-target sequence, created on Shawdrick by Shawshanker. Key Press selects an enemy when the current target is missing, friendly, or dead, and includes the saved Devotion Aura check. Normal presses use Final Verdict as the first spender. Hold Shift to use Word of Glory at that step. Wake of Ashes, Divine Toll, Blade of Justice, Divine Storm, Judgment, and Execution Sentence are also included. This ST sequence still contains Divine Storm, so be aware of nearby enemies. Shift changes the spender step; it does not disable the other damage steps. Import and use Import the EMS1 string into GRIP - EMS, select the matching Paladin specialization, and assign a key in GRIP. Activate the assigned key repeatedly to advance the sequence. Priority uses a weighted repeating sequence, with earlier steps appearing more often. It does not choose spells based on health or cooldowns. Target-change and combat resets are enabled. The original 12.0.7 sequence title is retained. No talent import string is included. Follow my projects Twitch YouTube Mage Gamers Shaw3D Buy Me a Coffee

10700
by shawshankerPosted 16 days ago
PaladinRetributionMythic+GRIP v2.4.211.0

My Retribution Paladin AoE sequence, created on Shawdrick by Shawshanker. Key Press selects an enemy when the current target is missing, friendly, or dead, and includes the saved Devotion Aura check. Normal presses use Divine Storm as the first spender. Hold Shift to use Word of Glory at that step. Wake of Ashes, Divine Toll, Blade of Justice, Judgment, and Execution Sentence are also included. Position within range of your intended enemies. Shift changes the spender step; it does not disable the other damage steps. Import and use Import the EMS1 string into GRIP - EMS, select the matching Paladin specialization, and assign a key in GRIP. Activate the assigned key repeatedly to advance the sequence. Priority uses a weighted repeating sequence, with earlier steps appearing more often. It does not choose spells based on health or cooldowns. Target-change and combat resets are enabled. The original 12.0.7 sequence title is retained. No talent import string is included. Follow my projects Twitch YouTube Mage Gamers Shaw3D Buy Me a Coffee

5800
by shawshankerPosted 16 days ago
PaladinHolyMythic+GRIP v2.4.211.0

My Holy Paladin mouseover healing sequence, created on Shawdrick by Shawshanker. Hover a friendly living player or their unit frame while activating the bound key. The sequence also targets an existing living mouseover. Controls Normal presses: Eternal Flame / Word of Glory, Holy Shock, and Flash of Light. Shift: Beacon of Virtue and Divine Toll on the friendly living mouseover. Avenging Wrath is included without a modifier requirement. Divine Toll's action has an interval of 2 in this saved sequence. Healing still requires a valid recipient, spell range, line of sight, resources, and learned spells. No fallback-to-self clause is written into the mouseover healing lines. Import and use Import the EMS1 string into GRIP - EMS, select the matching Paladin specialization, and assign a key in GRIP. Activate the assigned key repeatedly to advance the sequence. Priority uses a weighted repeating sequence, with earlier steps appearing more often. It does not choose spells based on health or cooldowns. Target-change and combat resets are enabled. The original 12.0.7 sequence title is retained. No talent import string is included. Follow my projects Twitch YouTube Mage Gamers Shaw3D Buy Me a Coffee

3500
by shawshankerPosted 16 days ago
PaladinProtectionMythic+GRIP v2.4.211.0

My Protection Paladin tanking sequence, created on Shawdrick by Shawshanker. The saved action tree combines a Priority sequence with a Sequential Holy Power Builder loop containing Blessed Hammer, Judgment, and Consecration. Divine Toll is included in combat, along with Shield of the Righteous as the normal spender. Controls Shift: Word of Glory replaces Shield of the Righteous at the spender step. Ctrl with a living hostile mouseover: Avenger's Shield from Key Press. Alt while in combat with a friendly living mouseover: Blessing of Protection. Alt while in combat with a friendly dead mouseover: Intercession. Key Press selects an enemy if the current target is missing, friendly, or dead, and includes the saved Devotion Aura check. Modifier actions require the stated mouseover conditions, learned spells, resources, range, and cooldown availability. Modifier presses do not disable every other sequence action. Import and use Import the EMS1 string into GRIP - EMS, select the matching Paladin specialization, and assign a key in GRIP. Activate the assigned key repeatedly to advance the sequence. Priority uses a weighted repeating sequence, with earlier steps appearing more often. It does not choose spells based on health or cooldowns. Target-change and combat resets are enabled. The original 12.0.7 sequence title is retained. No talent import string is included. Follow my projects Twitch YouTube Mage Gamers Shaw3D Buy Me a Coffee

5500
by shawshankerPosted 16 days ago
PaladinHolyMythic+GRIP v2.4.211.0

My Holy Paladin damage-and-healing sequence, created on Shawdrick by Shawshanker. Use with an enemy target while positioning for the included melee and frontal healing abilities. Key Press selects an enemy when the current target is missing, friendly, or dead. The saved sequence includes Devotion Aura, an in-combat castsequence alternating Light of Dawn and Shield of the Righteous, Holy Prism, a damage builder, and Judgment. There are no Shift, Ctrl, or Alt branches. Keep direct healing, cooldown decisions, movement, and other utility under your own control. Import and use Import the EMS1 string into GRIP - EMS, select the matching Paladin specialization, and assign a key in GRIP. Activate the assigned key repeatedly to advance the sequence. Priority uses a weighted repeating sequence, with earlier steps appearing more often. It does not choose spells based on health or cooldowns. Target-change and combat resets are enabled. The original 12.0.7 sequence title is retained. No talent import string is included. Follow my projects Twitch YouTube Mage Gamers Shaw3D Buy Me a Coffee

2700
by shawshankerPosted 16 days ago
PaladinRetributionMythic+GRIP 2.4.19

Slowdog's Ret Paladin S2 | M+ HotS ST V1.5 Overview: Retribution Paladin, Herald of the Sun, Mythic+ build for Midnight Season 2. This replaces the Templar builds now that Herald of the Sun is the dominant Season 2 pick, confirmed against real Season 2 leaderboard and Archon rotation data before building. V1.5 runs a Priority step function over a Sequential Loop rather than a straight sequential chain, which lets Final Verdict, Divine Storm, Judgment, and Blade of Justice compete for turns based on weight instead of firing in a fixed order every pass. Run this at 150ms; it's tuned for that click rate and loses real DPS at 100ms in this testing. Use this on bosses and single targets. Swap to Slowdog's_Ret_S2_v1.5_MT_HotS on trash packs. What it does: Divine Storm, Final Verdict, Judgment, and Blade of Justice all sit inside a Sequential Loop, with Wake of Ashes, Execution Sentence, and Divine Toll weighted at the top level alongside the Loop itself under a Priority step function. Crusading Strikes still generates Holy Power passively off auto attacks with no dedicated step needed. Hammer of Wrath rides inside the normal Judgment cast during Avenging Wrath rather than needing its own step. Ctrl gives you Avenging Wrath. Shift gives you Blinding Light. What's not in it: Divine Storm is weighted low here since this is the single-target build, it's the primary spender on the MT sequence instead. Trinkets are situational; bind those manually. Rebuke stays outside the macro on its own keybind. Modifiers: Ctrl is Avenging Wrath. Shift is Blinding Light. Ctrl+Shift is Word of Glory. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel: CYEAzbn3egSOtoSwvPw1U1vTLAAAAAwoZbbmZWGzMzAAAAAAYmyYGmZsNmthZ2mxYMGmxCbAYWmtZmZrBBAAsAYAwYGGYGzMbAzMDjZMYA. Drag the sequence to your bar and bind it. Keep Rebuke on a separate keybind. We ran at 150ms for this testing. Performance: Validated across two live Mythic+ keys at ilvl 280 (Altar of Fangs +4, Voidscar Arena +5). Maintained a steady DPS of 33,000-36,000 on real boss encounters in both keys, consistent across dungeons. Worth being upfront that this wasn't tested on a heavily geared character, and no tier set bonuses were active during any of the validation pulls. What's here comes from what we've got, and it should be more than enough to get you moving in the right direction. If you're running tier and want to send logs, that data helps everyone. Feedback: Drop a comment with your ilvl and key level and let me know how it's running. Every data point helps further tune this. Slowdog's Ret Paladin S2 | M+ HotS MT V1.5 Overview: Retribution Paladin, Herald of the Sun, Mythic+ AOE build for Midnight Season 2. Same Priority-over-Sequential-Loop architecture as the ST sequence, but Divine Storm takes the primary spender slot instead of Final Verdict, and the Loop is trimmed to avoid double-weighting any one spell. Run this at 100ms; it's tuned for that click rate and loses significant DPS at 150ms. Use this on trash packs. Swap back to Slowdog's_Ret_S2_v1.5_ST_HotS on bosses and single targets. What it does: Divine Storm, Final Verdict, Judgment, and Blade of Justice all sit inside a Sequential Loop weighted against Wake of Ashes, Execution Sentence, and Divine Toll at the top level under Priority. Crusading Strikes generates Holy Power passively off auto attacks with no dedicated step. Cast distribution comes out even across the real rotation; Divine Storm and Final Verdict both land in the low-to-mid 20 percent range of real casts rather than one spell burying the others. Holy Power waste holds steady around 21-23% across every pull tested. DPS scales hard with target count and pack size, as expected for a cleave build; expect real variance pull to pull depending on how many adds are up. Ctrl gives you Avenging Wrath. Shift gives you Blinding Light. Ctrl+Shift gives you Word of Glory on yourself. What's not in it: Final Verdict is the primary spender on the ST sequence instead. Trinkets are situational; bind those manually. Rebuke stays outside the macro on its own keybind. Modifiers: Ctrl is Avenging Wrath. Shift is Blinding Light. Ctrl+Shift is Word of Glory. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel: CYEAzbn3egSOtoSwvPw1U1vTLAAAAAwoZbbmZWGzMzAAAAAAYmyYGmZsNmthZ2mxYMGmxCbAYWmtZmZrBBAAsAYAwYGGYGzMbAzMDjZMYA. Drag the sequence to your bar and bind it alongside the ST sequence so you can swap between pulls. Keep Rebuke on a separate keybind. Run at 100ms. Performance: Validated across two live Mythic+ keys at ilvl 280 (Altar of Fangs +4, Voidscar Arena +5). Per-pull DPS ranged from roughly 25,000 on small adds up to 200,000+ on the largest waves, with a healthy median well above 95,000 on dungeons with dense trash. Holy Power waste remained in the 21-23% range across all pulls checked. Full disclosure, this wasn't tuned on a stacked character and no tier set bonuses were active for any of the test pulls. What we've got here should be plenty to get people going, and if you're running tier- and heavier gear and want to share logs, that helps push this further along. Feedback: Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps further tune this.

46650
by SlowdogPosted about 2 months ago · Updated 29 days ago
PaladinRetributionMythic+GRIP 2.3.19Needs revalidation

Built around the 12.1 Herald of the Sun build for M+ and Raid, with separate ST and AoE Priority sequences. The rotation handles Holy Power generation/spending automatically while keeping the important burst cooldowns on modifiers. Both versions are also built around the current tier-set Divine Arbiter interaction instead of simply spamming one spender. Modifier Controls Shift: Avenging Wrath → Execution Sentence → Divine Toll Ctrl: Wake of Ashes Shift: On-use trinket — Slot 13 Normal: Full rotational sequence Single Target — Priority Final Verdict is the primary spender, with one Divine Storm check worked into the sequence to trigger the tier-set Divine Arbiter interaction. Blade of Justice, Hammer of Wrath, and Judgment are spaced throughout to keep Holy Power flowing without starving the spender cycle. AoE — Priority Divine Storm remains the primary spender, but Final Verdict is intentionally woven into the sequence to consume Divine Arbiter procs from the tier set. This keeps the strong Divine Storm AoE profile while still making use of the current 12.1 tier interaction instead of leaving Divine Arbiter damage on the table. TALENTS M+-CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAwoZbbmZWGzMzAAAAAAYmyYGmZsNmthZ2mxYMGmxCbAYWmtZmZrBAAAWAMAYMDDMjZmNgZmhxMGMA Raid-CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAANbbzMzywMDAAAAAAzUGzwMjtxsNMz2MGjxwMWYbAYWmtZmZrBAAAWAMAYMDzgZMzsBMzMMmxgB

79300
by AnubikkPosted 3 months ago · Updated 3 months ago
PaladinHolyMythic+GRIP 2.3.191.0Needs revalidation

This is my Holy Paladin Lightsmith sequence for M+ and Raid, built around the 12.1 setup using Avenging Wrath and Beacon of Virtue. The sequence keeps an enemy targeted for the offensive rotation while automatically weaving Holy Shock and Word of Glory through /targetfriendplayer, then immediately returning to the enemy target. Holy Bulwark is automatically cast on your focus target, normally the tank, while Sacred Weapon is always self-cast. Righteous Judgment handles Consecration placement automatically, so the sequence can focus on Judgment, Holy Shock, Word of Glory, Shield of the Righteous, Hammer of Wrath, and the Lightsmith effects. Controls / Setup Shift: Word of Glory — mouseover Ctrl: Beacon of Virtue Alt: Flash of Light — mouseover Set the tank as Focus for automatic Holy Bulwark placement. Bind Holy Light separately so you can manually use it whenever Hand of Divinity procs. M+ — Sequential Automatically cycles Holy Shock and Word of Glory onto friendly players while maintaining the offensive Lightsmith rotation on your enemy target. The mouseover modifiers let you override the automatic healing whenever a specific party member needs attention. Raid — Sequential Uses the same core healing/offensive engine, with automatic friendly-target Holy Shock and Word of Glory providing background healing while mouseover Word of Glory and Flash of Light give you precise control during heavier damage. Keep Holy Light on a separate bind to take advantage of Hand of Divinity procs as they come up. TALENTS M+-CEEAAAAAAAAAAAAAAAAAAAAAAAAAgZBAmBAA2GzMzMjZmZBmZYZsZmFjmYWmxMzwY2yAwAwGYjlZmBAAAmZ22WsNzwGYGsBMMYGAzMAMjxoB Let me know how you guys like this and any feedback would be greatly appreciated. Dont forget to rate this sequence as well!

40120
by AnubikkPosted 3 months ago
PaladinRetributionMythic+GRIP 2.3.14Needs revalidation

Hey there fellow Paladin players! This is my converted sequence from GSE for those who want to use it. Its quite simple, and runs pretty nice if I do say so myself. I do not have logs, I just dont play like that to where I record logs and such. (if you'd like to record logs and allow me to use them here, please feel free!) Talents: Mainly follows WoWhead and Archon.gg for my talent builds Donations If you like my macros and want to offer some support, you can do so here through Kofi: https://ko-fi.com/vinceorl

79600
by VincePosted 3 months ago
PaladinRetributionMythic+GRIP 2.3.101.1Needs revalidation

This is the Retribution Paladin variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ

28100
by KohtasPosted 4 months ago · Updated 4 months ago
PaladinProtectionSoloGRIP 2.1.231.2Needs revalidation

Hey, this is a very simple Auto Sequence with firing off all CD's. I mainly use it for World Quests. Mods are: CTRL: Hammer of Justice LeftALT: World of Glory Shift: Rebuke Spam is @100ms

53400
by ballabulkPosted 5 months ago
PaladinRetributionMythic+GRIP 2.1.14Needs revalidation

Slowdog's Ret - Midnight S1 | GRIP M+ Macro - Templar ST V2.0 Overview: Retribution Paladin, Templar, Mythic+ build for Midnight Season 1. V2.0 is a full rebuild from V1.0 -- switched to Crusading Strikes, dropped Templar Strike entirely, and rebuilt around a proper loop architecture with a one-time opener followed by an 18-action loop that cycles indefinitely. Execution Sentence pairs with Avenging Wrath on every cooldown cycle. The macro handles the rotation, you handle interrupts and positioning. Rebuke stays outside the macro. Use this on bosses and single targets. Swap to Slowdog's_Ret_MT_V2.0 on trash packs. What it does: Blade of Justice fires on cooldown as the primary generator, appearing three times across the loop to chase the cooldown aggressively. Judgment maintains the damage amp debuff and appears three times across the loop. Crusading Strikes generates Holy Power passively from auto attacks -- no Templar Strike steps, no wasted GCDs. Final Verdict is the primary spender appearing four times across the loop. Hammer of Light fires automatically off Wake of Ashes proc windows in both the opener and the loop. Execution Sentence and Avenging Wrath are paired on every cooldown cycle including the opener. Divine Toll fires on cooldown through the loop. Shift gives you Word of Glory when your health drops. Ctrl gives you Divine Shield when you need to bubble. What's not in it: Divine Storm is in the AOE sequence, not this one. Trinkets are situational; bind those manually. Blessing of Protection and Blessing of Freedom are manual. No mouseover healing macros built in. Modifiers: Shift is Word of Glory. Ctrl is Divine Shield. Setup: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel: CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAAMa22mZmlxMzMAAAAAAmpMLzwMjthZbYmtZMGjhZsxGAAQmZaZmZbGAwGgBAjZYgZMzshlZwwYYwA. Drag the sequence to your bar and bind it. Keep Rebuke on a separate keybind. Keep trinkets manual. Performance: Blade of Justice 91.81% uptime, Final Verdict 7.0 CPM, validated on +10 Windrunner Spire. Feedback: Drop a comment with your ilvl and key level and let me know how it's running. Every data point helps tune this further. Slowdog's Ret - Midnight S1 | GRIP M+ Macro - Templar MT V2.0 Overview: Retribution Paladin, Templar, Mythic+ AOE build for Midnight Season 1. V2.0 is a full rebuild from V1.0 -- switched to Crusading Strikes, dropped Templar Strike entirely, and rebuilt around a proper loop architecture with a one-time opener followed by an 18-action loop that cycles indefinitely. Same opener and cooldown pairing as the ST sequence -- the primary change is Divine Storm replaces Final Verdict as the main spender, with one Final Verdict kept in the loop for single target funnel. Use this on trash packs of three or more targets. Swap back to Slowdog's_Ret_ST_V2.0 on bosses and single targets. What it does: Blade of Justice fires on cooldown as the primary generator, appearing three times across the loop. Judgment maintains the damage amp debuff throughout the loop. Crusading Strikes generates Holy Power passively from auto attacks -- no Templar Strike steps, no wasted GCDs. Divine Storm is the primary spender appearing three times across the loop, hitting all nearby targets. Final Verdict appears once for single target funnel. Hammer of Light fires automatically off Wake of Ashes proc windows. Execution Sentence and Avenging Wrath are paired on every cooldown cycle, including the opener. Divine Toll fires on cooldown through the loop. Shift gives you Word of Glory. Ctrl gives you Divine Shield. What's not in it: Final Verdict is the primary spender in the ST sequence. Trinkets are situational; bind those manually. Blessing of Protection and Blessing of Freedom are manual. Modifiers: Shift is Word of Glory. Ctrl is Divine Shield. Set up: Import the GRIP string into GRIP-EMS and load the talent string in the Talents panel: CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAAMa22mZmlxMzMAAAAAAmpMLzwMjthZbYmtZMGjhZsxGAAQmZaZmZbGAwGgBAjZYgZMzshlZwwYYwA. Drag the sequence to your bar and bind it alongside the ST sequence so you can swap between pulls. Keep Rebuke on a separate keybind. Performance: Blade of Justice 99.82% uptime on dummy, Divine Storm 15.9 CPM on dummy, validated on +10 Windrunner Spire alongside ST sequence. Feedback: Drop a comment with your ilvl and key level, and let me know how it's running. Every data point helps tune this further.

908100
by SlowdogPosted 5 months ago