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Death Knight GRIP-EMS Sequences

6 sequences
Death KnightUnholyMythic+GRIP 2.4.0-test1

BUILDS: Rider of the Apocalypse Mythic+ & Raid *RECOMMENDED* CwPAAAAAAAAAAAAAAAAAAAAAAAYmhZMDDz2MzMTzmxMzMjBAAAAAAAgZGzYAwyMmZ2MzYMDYzsZYIDMbM0YBDYGAGzMjZAmZmxYA Talents/builds change weekly. If this import string fails or is outdated, check Wowhead, Archon.gg, or Murlok.io for the current meta. NOTES: This macro sequence has the following mods: Alt: Death Strike. Shift: Blinding Sleet. Recommended speed: 150ms This macro sequence has 1 version: Version 1: Rider of the Apocalypse. Auto trinkets. You can find more information, recommendations, & guides at https://houseofmacros.com

88020
by MFDOOMPosted 3 months ago · Updated about 1 month ago
Death KnightBloodMythic+GRIP 2.3.191.0

Overview Slowdog's BDK v6 is a Blood Death Knight tank macro for Mythic+ built around the Deathbringer hero talent tree, rebuilt for patch 12.1 after Soul Reaper got moved off the Blood tree entirely and left a dead cast sitting in the old loop. This version isn't a patch tweak; it's a real rebalance of the loop based on actual parse data, not just guesswork off patch notes. What it does Death and Decay now lands before Reaper's Mark in the opener, which guarantees the Mark detonates at max stacks instead of firing into an empty pool. Marrowrend runs three times per cycle now, up from two, because the old ratio was starving Bone Shield down to 1-2 stacks; mid-fight parses confirmed it, and the fix confirmed it back: Bone Shield holds 10-12 stacks consistently now. Heart Strike came down from five casts to two, since it was eating the loop's time budget that Marrowrend and Death and Decay actually needed. A second Death and Decay cast sits mid-loop for better uptime on the buff. Blood Boil still gets three passes to prevent charge capping and keep Reaper's Mark stacks building. Modifiers Shift is Death Strike on demand. Ctrl is Vampiric Blood; time it to incoming damage rather than letting it fire passively. Don't skip these. They're doing the real survivability work in this build; the base loop alone isn't enough to keep you alive past a few minutes without them. What's not in it Death Grip, Gorefiend's Grasp, Anti-Magic Shell, Icebound Fortitude, and any grip utilities are all manual and should be bound separately. Setup Import the GRIP string via /gems import, load the talent string in the Talents panel, drag it to your bar, and bind it. Bind all your manual cooldowns before you pull anything. Press Shift before you need it, not after you're already in critical mode. Validation Tested on 12.1, Deathbringer M+ build. Marrowrend went from roughly 4 casts to 17-24 per pull after the rebalance. Bone Shield sustained 10-12 stacks across multiple test pulls where it previously dropped as low as 2. Death Strike and Vampiric Blood modifier overrides confirmed reliable under sustained pressure. Death and Decay uptime improved but is still inconsistent at 43-66% across test pulls, so treat that as the one open item if you're chasing tighter numbers. Feedback Drop a comment with your ilvl and key level, and let me know how it's holding up. Warcraft Logs links are always useful.

726111
by Slowdogabout 1 month ago
Death KnightFrostMythic+GRIP 2.3.19

This is my Frost DK sequence for M+ and Raid. I built this around the Deathbringer hero tree, with separate ST and AoE sequences tuned around the damage and cast profiles from testing. The build uses Frozen Dominion, so Remorseless Winter is automatically triggered by Pillar of Frost and does not need its own rotational step. Reaper’s Mark and Pillar of Frost are on the same modifier for the regular Deathbringer burst window. Breath of Sindragosa, Empower Rune Weapon, and trinkets are grouped together for the larger burst window, while Frostwyrm’s Fury is kept on its own modifier so it can be fired at the right point during Pillar. The ST rotation is heavily weighted toward Obliterate, while the AoE version prioritizes Frostscythe and Glacial Advance without overcasting Howling Blast. This macro sequence has the following mods: Shift: Reaper's Mark + Pillar of Frost CTRL: Trinket slots 13 + Empower Rune Weapon + Breath of Sindragosa ALT: Frostwyrm's Fury For your normal burst, use Shift for Reaper’s Mark + Pillar. When Breath is available, try to pool some Runic Power first, use Shift, then CTRL for the full Breath window. Use ALT for Frostwyrm’s Fury during your Pillar/burst window. TALENTS M+-CsPAAAAAAAAAAAAAAAAAAAAAAMDwMjZmZGDz2MzMzMLmZmMjxYYMGMzMzMzMzMDAAAAAAAAAjZbgBsAWGmAjFMzYmZgBghZGAgB Raid-CsPAAAAAAAAAAAAAAAAAAAAAAMDwMjZmZGDz2MzMzMLmZmMjxYYmxgZMzMzMzMDAAAAAAAAAjZbgBsAWGmAjFMzYmZgBghZGAgB Let me know how you guys like it and any feedback would be greatly appreciated. Don’t forget to rate the sequence as well!

45800
by Anubikkabout 1 month ago
Death KnightFrostMythic+GRIP 2.3.101.2

This is the Frost Death Knight variation of my Super SBA sequence series. It works with any base and hero talent variations, simply import it and go! Goal: Help individuals like myself with limited hand mobility achieve good to great DPS with as little buttons as possible. Reality: You will still need to bind some buttons, you can not simple use 1 button to play WoW effectively. Q: What does Super SBA actually do? A: Super SBA uses Blizzard's build in Single Button Assist as the main engine for the sequence but will also use some cooldowns and abilities not included in the default Single Button Assist. It will also auto use trinkets. Note about trinkets: Be sure that if you have a trinket with a channel such as Puzzle Box or Wraps of Cosmic Madness that it is in your bottom trinket slot or it will not use it. Q: Is this better than SBA or a more advanced sequence? A: It depends, some classes do better than others with SBA and some specs are extremely difficult if not impossible to make a good EMS sequence for such as Balance Druid. Balance Druid is nearly impossible to get perfect using even the most advanced EMS sequence you can imagine, however SBA handles the Balance Druid spell rotation logic relatively well. Conclusion: SBA by itself will sometimes work better, EMS sequences will sometimes work better. My solution is to meet it all in the middle, you get a little bit of the best of both worlds with very little sacrifice. I managed to do pretty well in Midnight S1 using purely SBA and some macros, this just combines everything I've used into one package. How to use the sequence Import into GRIP-EMS with the import code like any other. Keybind the sequence OR use my preference the Action Bar Overrides plugin. Add any abilities not covered by the Super SBA onto your bars! Run at 100ms or spam the key as fast as you can. ?????? Profit! That's all! Pretty simple, if you have any issues please feel free to leave a comment here or join the GRIP-EMS Discord. My creator thread link for the official Discord: https://discord.gg/NQU5wUn6tZ

37100
by KohtasPosted 2 months ago · Updated 2 months ago
Death KnightFrostMythic+GRIP 2.3.5Needs revalidation

Second round of testing for frostbane M+ build. Any feedback is much appreciated! Update notes- moved some spells around to keep from rune starving in longer fights. This macro sequence has the following mods: Shift: Reaper's Mark, Pillar of Frost CTRL: Breath of Sindy, Frostwyrms Recommended speed: 150ms Trinkets and Defenses are cast manually. TALENTS - CsPAkXBWxkyfx9CbGaHonEAhLNAzMjZmZGDz2MzMzMLmZmMDGzMjBPgZMzMzMzMDAAAAAAAAAjZbgBsAWGmQGLYmhZGYGADzMAAD

42330
by AnubikkPosted 2 months ago · Updated 2 months ago
Death KnightUnholyMythic+GRIP 2.2.0Needs revalidation

Slowdog's Unholy DK | Rider of the Apocalypse | GRIP M+ Macro ST V1.0 Overview This is a single target Unholy Death Knight sequence built for Midnight patch 12.0.7 on the Rider of the Apocalypse hero talent tree and it's designed from the ground up around the new Lesser Ghoul resource loop that replaced Festering Wounds going into Midnight, so if you're running an older sequence that still treats wound stacking as the core mechanic you're playing a dead spec and leaving a lot of damage on the table. How It Works The loop opens with Army of the Dead and Dark Transformation together so your Abomination and your ghoul army both benefit from Commander of the Dead uptime, and from there it cycles Festering Strike to build Lesser Ghoul stacks, Scourge Strike to consume them and summon ghouls, and Death Coil as the Runic Power spender to proc Runic Corruption and keep your rune regeneration rolling. Putrefy fires twice per loop cycle and handles plague application via Blightburst so Outbreak only triggers as a true fallback when charges are depleted. Festering Scythe fires automatically after every Festering Strike at no rune cost and keeps your plague tick rate hastened continuously. Modifiers SHIFT fires Death Strike for emergency self-healing after a big hit and CTRL fires Icebound Fortitude when you need hard damage mitigation fast. What Stays Off The Sequence Trinkets are manual so you can align them with your Army of the Dead and Dark Transformation windows instead of letting them fire randomly on loop reset. Validation Validated on Slowdog, Unholy Death Knight, Stormrage, 259 ilvl, in a +4 Seat of the Triumvirate. Scourge Strike top cast at 10.9 CPM, Dark Transformation 37.49% uptime, Army of the Dead firing on cooldown throughout the run. Zero deaths. Slowdog's Unholy DK | Rider of the Apocalypse | GRIP M+ Macro MT V1.0 Overview This is the multi-target companion to the ST sequence, and it's what you switch to on trash packs in Mythic+. Same hero talent tree, same patch, same core loop -- the difference is Death and Decay replaces a step in the rotation to feed the Cycle of Death synergy and Epidemic replaces Death Coil as the Runic Power spender, so your damage spreads across the whole pack instead of hitting one target. How It Works The Cycle of Death talent creates a feedback loop between Death and Decay and Putrefy -- Death and Decay reduces Putrefy's cooldown by up to 3 seconds per enemy hit and Putrefy reduces Death and Decay's cooldown by 1 second, so in a dense pack both abilities are accelerating each other and you're getting more Putrefy explosions than you would on single target. Blightburst extends your plagues to unaffected targets on every Putrefy explosion which means you're not manually applying diseases to individual enemies, the sequence handles it passively. Death and Decay is cast at your feet via @player so it drops on your position instantly without requiring cursor placement. Modifiers SHIFT fires Death Strike, CTRL fires Icebound Fortitude. Same as the ST sequence. What Stays Off The Sequence Trinkets are manual so you can align them with your Army of the Dead and Dark Transformation windows instead of letting them fire randomly on loop reset. Validation Validated on Slowdog, Unholy Death Knight, Stormrage, 259 ilvl, in a +4 Seat of the Triumvirate on trash. Scourge Strike top cast at 10.9 CPM, Dark Transformation 37.49% uptime, Death and Decay 44.43% uptime, Army of the Dead firing on cooldown throughout the run. Zero deaths.

74240
by SlowdogPosted 3 months ago · Updated 2 months ago