A toggle on the sequence list hides sequences that belong to other classes, so a character sees only what it can run. The Migrate dialog has the same current-class option, so importing from another sequencer brings in your class's sequences without the rest.
GRIP-EMS v2.1.10
Released June 3, 2026. 5 entries in the author's notes.
Every entry
The author's own words, complete. Long sections are sorted into areas by LazyGrip.
Added
1Fixed
4A sequence built on an English client used to arrive on a German or French client with English spell names that would not cast -- the /cast lines did nothing until each was retyped in the local language. EMS now stores every sequence as language-independent spell IDs and renders them into the client's own language when you import, receive a shared sequence, or run /gems revalidate, so a sequence shared between players on different language clients casts on both. Reported on Discord.
A spell that can only be cast in a certain form or stance -- a Druid shapeshift ability, a Shadow Priest Voidform spell, a hero-talent override -- used to be flagged the same as a missing spell. The editor now treats these as their own case: hovering the step shows "Castable in the right form or state" in neutral blue instead of a red warning, and they no longer count toward the stale-spell banner.
If you bound a sequence to a key that dragonriding also uses, pressing it while flying fired the sequence instead of the dragonriding ability. EMS now steps aside while the skyriding bar is up, so the flight ability gets the key and the sequence binding comes back when you land.
In the sequence editor's Keybind tab, clicking Set Keybind and then pressing a number set the bind but also switched the editor to the subtab for that number. The captured key now stays with the keybind and no longer reaches the tab shortcuts, so binds to number keys (and to Delete or Enter) set cleanly.
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Release notes written by Sataana and reproduced here with his permission.