With the game's Auto Dismount in Flight option on, pressing a bound sequence key while on a skyriding mount with an attackable living target dismounts you and casts that step in the same press. With no target, or a friendly one, the press falls through to whatever that key drives on the skyriding bar, so steering and mount abilities keep working. With Auto Dismount in Flight off, nothing changes: keys suspend while mounted, exactly as before.
GRIP-EMS v2.1.16
Released June 6, 2026. 4 entries in the author's notes.
Every entry
The author's own words, complete. Long sections are sorted into areas by LazyGrip.
Added
2With both Auto Dismount in Flight and Auto Unshift on, a sequence keypress in skyriding Travel Form cancels the form and casts in one press.
Fixed
1The game sometimes skips the bar-change signal when you dismount, which could leave a leftover vehicle keybind eating your key on foot, or hold the addon's keybind suspend on, until you mounted again or reloaded. A watchdog now checks what is actually true out of combat -- mounted, gliding, in a vehicle, in a pet battle -- and restores your keybinds when the signals lied. To watch it work, /gems debug prints a skyride watchdog line naming what it fixed.
Known limitations
1EMS holds the key for its own keyboard navigation while a subpanel is up, so click the popup's Cancel or Close button directly. ESCAPE routing returns to normal when the subpanel closes. See ACCESSIBILITY.md for details.
Grab it
Release notes written by Sataana and reproduced here with his permission.