A Loop step set to Priority or Reverse Priority now honours its Repeat count. Setting Repeat to 2 was silently ignored on those two step functions, so the loop fired once; it now runs the full number of times, the same as Sequential and Random loops already did.
EMS-Changelog#
GRIP-EMS v2.1.25
Released June 20, 2026. 2 entries in the author's notes.
Every entry
The author's own words, complete. Long sections are sorted into areas by LazyGrip.
Fixed
2#
A sequence with two or more versions no longer drops its generated macro off the action bar when its active version changes -- for example entering or leaving a dungeon, or switching talent loadout. EMS was deleting and recreating the macro on the switch, which orphaned the copy you had dragged to your bar; it now updates the macro in place so your placement stays put. Sequences with a single version were never affected.
Grab it
Release notes written by Sataana and reproduced here with his permission.