EMS-Changelog

GRIP-EMS v2.3.18

Released August 4, 2026. 10 entries in the author's notes.

Every entry

The author's own words, complete. Long sections are sorted into areas by LazyGrip.

Added

3
The sequence list can show your other characters' sequences.#

Tick the Other characters box above the list and every sequence saved by another character appears alongside your own, sorted and filtered together. Those rows are read-only: they are greyed, they carry the owner's name, and clicking one prints a note instead of loading it. Storage has not changed, so a character shows up only once it has logged in with this release.

Copy a sequence to another character.#

Right-click a sequence and pick Copy to character, then choose from your roster. The copy is handed over the next time that character logs in. If a sequence of that name is already there, the incoming one is renamed instead of overwriting it.

29 more game settings in the CVar Health dashboard, taking it to 284 across 14 sections. The new rows cover sound and audio channels, Loss of Control alerts, and a batch of interface toggles spread across UI, Raiding and Solo Play.

#

Fixed

4
The tracker and the bar overlay repaint when a sequence resets.#

Leaving combat, switching target, swapping gear and changing spec all reset the sequence to step 1, but the step counter, the tracker icon and the action bar overlay kept showing the step you were on before the reset. The engine was in the right place; only the display was stale. Most visible with the tracker set to always show. Reported by itmeTeemo.

The Copy button under the rotation preview does something now. It used to fill an edit box positioned off screen and select the text in it, so nothing happened that you could see. It opens the export window instead, which is on screen, tells you to press Ctrl+C, and says what you are copying.

#

Renaming a sequence from the Source (Raw Data) tab is ignored on purpose: renaming carries keybind and macro consequences that the raw path does not handle. The warning saying so used to vanish after two seconds, which left you looking at the old name with no explanation on screen. It stays now.

#

The known-spell helper answered false for every spell it was asked about. It called a function that does not exist on any version of the game.

#

Internal

3

What each character publishes about its sequences is summary only: name, step count, step function and four more fields. Steps, versions, actions and macro text never leave the character that owns them. A copy stages the full payload in one place and clears it the moment the target claims it.

#

595 orphan CVar locale keys removed across all eleven locale files.

#

The release build compiles the packaged tree before publishing, so a file missing from the package cannot ship green.

#

Grab it

Release notes written by Sataana and reproduced here with his permission.