EMS-Changelog

GRIP-EMS v2.3.6

Released July 10, 2026. 9 entries in the author's notes.

Every entry

The author's own words, complete. Long sections are sorted into areas by LazyGrip.

Added

2

A NamePlate Stacking recommendation in the CVar Dashboard, for spreading out overlapping enemy nameplates so they are easier to click.

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/gems test battery runs the release checks in-game and records the result, so you can confirm an update landed cleanly on your own client.

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Fixed

6

Editing a sequence in the Source tab no longer errors or drops your frame rate. The tab strips its colour highlighting before it validates and applies, so a large sequence stays responsive, and a sequence that contains a loop -- or a name with a space or a Lua reserved word -- now saves instead of failing with an "unexpected symbol" error.

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A disabled step inside a Loop or IF node no longer ends up in your macro. Disabling a nested step leaves it out of the rotation the same as a top-level step, and the IF badge and validation count only the enabled steps.

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A corrupted sequence entry no longer crashes the editor, the compiler, or the repair scan. A malformed entry is skipped and reported instead of stopping the addon at login, so a damaged sequence can be opened and repaired.

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Imported sequences match their source more closely. A Priority loop keeps its weighted pattern instead of flattening to an even split, an interval-less edge repeat compiles in place instead of being copied onto every step, and an empty cast-sequence line is dropped with a warning.

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Simplified Mode: the keybind capture stays visible with a locked-edit hint, the lock holds when you select a different step, the action bar stays hidden when you return to the Steps tab, and the Run / Unlock / Close column renders above the editor instead of behind it.

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Repair and verified-badge polish: the repair analyser survives junk step entries and reports them, edits made in the Source and tree editors re-sign a sequence like the other editors do, and changing a step's function rebuilds its secure click body in place. A sequence's verified badge stays in step with its content through repairs, renames, and logout.

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Changed

1

Spell validation waits until you leave combat before it pings, and a revalidation that was already discarded no longer runs, so validation stays quiet during a fight.

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Grab it

Release notes written by Sataana and reproduced here with his permission.